I did Locoweeds tutorial and I am getting to much lag.
i was thinking becouse player always moves and then jumps back a little... is it posible that client sends his location to the server, continues moving then, meanwhile server sends his location to others including client that send it in the first place, so player gets old location and jumps back to it...
My question now is how to tell server not to send it back to the client but only to others???
that is if my teory is correct... if not just tell me how to reduce lag:D