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early screenshots of my wip project #120360
03/31/07 05:10
03/31/07 05:10
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
User
not_me  Offline OP
User

Joined: Sep 2005
Posts: 508
Texas
heres some early screen shots of my project "enemy". its a WIP. tell me what you think about the look of the game. theres no sky yet. i havent found a good sky for the game. im still debating on that. just say what you think about it. constructive only. what could be better. whats good about it. [image][/image]
[image][/image]
[image][/image]
[image][/image]
[image][/image] [image][/image]

Last edited by not_me; 03/31/07 05:14.

-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: early screenshots of my wip project [Re: not_me] #120361
03/31/07 05:18
03/31/07 05:18
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
I wouldn't waste rendering speed with normalmaps on rocks...


xXxGuitar511
- Programmer
Re: early screenshots of my wip project [Re: xXxGuitar511] #120362
03/31/07 05:50
03/31/07 05:50
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
I would

Re: early screenshots of my wip project [Re: xXxGuitar511] #120363
03/31/07 06:04
03/31/07 06:04
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
User
not_me  Offline OP
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Joined: Sep 2005
Posts: 508
Texas
but you have to admit...the normal maps do look nice


-Initiate Games
-Level designer

http://www.sckratchmagazine.com
Re: early screenshots of my wip project [Re: not_me] #120364
03/31/07 06:06
03/31/07 06:06
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Joined: Apr 2005
Posts: 2,332
Germany, BaWü
awesome^^


Visit:
schwenkschuster-design.de
Re: early screenshots of my wip project [Re: aztec] #120365
03/31/07 06:44
03/31/07 06:44
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
well they look slimy, i'd take the specular off, or at least lower it by quite a bit.

Re: early screenshots of my wip project [Re: aztec] #120366
03/31/07 06:45
03/31/07 06:45
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
such a big rock - unless its polished - would never ever reflect this much sunshine. i would not use such a shiny shader there just because you can other than that go ahead

Re: early screenshots of my wip project [Re: ulf] #120367
03/31/07 07:06
03/31/07 07:06
Joined: May 2002
Posts: 2,541
Berlin
EX Citer Offline
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EX Citer  Offline
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Joined: May 2002
Posts: 2,541
Berlin
ok, which of these rocks do I play? And whats my mission? What is this game about? looks nice so far.


:L
Re: early screenshots of my wip project [Re: EX Citer] #120368
03/31/07 08:50
03/31/07 08:50
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Well normalmaps never look bad if you use em right like you did
This looks promising, not much to see but I gusss that is yet to come

Cheers

Frazzle


Antec® Case
Intel® X58 Chipset
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8 GB RAM DDR3
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Re: early screenshots of my wip project [Re: frazzle] #120369
03/31/07 10:05
03/31/07 10:05
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Change the ground texture to a swampy green one, then everything might fit better.

The stone on the last pic looks fantastic.

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