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Re: early screenshots of my wip project [Re: not_me] #120380
04/22/07 04:13
04/22/07 04:13
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Quote:

the ground is a terrain.. is it possible to cast shadows on a terrain..ive never known. but ill give the shadows a shovel to the face. and hope that it adds to the realism.




I am also interest in how to cast shadows on multi-texture terrain. I use the mtlFX shader library. I can't find any document/how-to about it.

Re: early screenshots of my wip project [Re: Frederick_Lim] #120381
04/22/07 06:06
04/22/07 06:06
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
there are two ways to do it, one using a light map making program and then baking it in/using the alpha channel of the mtlfx shader, and the other is just to use the dynamic stencil shadows.

Re: early screenshots of my wip project [Re: Knuckles] #120382
04/24/07 23:37
04/24/07 23:37
Joined: Sep 2005
Posts: 508
Texas
not_me Offline OP
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not_me  Offline OP
User

Joined: Sep 2005
Posts: 508
Texas
Quote:

what does 868 grass models mean? is there really 868 individual grass models there??!

sorry for the noobish question, but I'm eager to learn about these things.



yes there are 868 individual grass models there


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