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AUM Magazine
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Re: Aum63 [Re: aztec] #120396
03/31/07 16:23
03/31/07 16:23
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
THANKS FOR THE ECLIPS CODE!
I'm at work right now but the second I get home I know I wont be disappointed


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: Aum63 [Re: PrenceOfDarkness] #120397
03/31/07 18:45
03/31/07 18:45
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nifty, thanks George.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Aum63 [Re: Nowherebrain] #120398
04/01/07 18:15
04/01/07 18:15
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Nice magazine and thanks again George, keep up the good work.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Aum63 [Re: PHeMoX] #120399
04/03/07 02:55
04/03/07 02:55
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
Once again George, an excelent piece of work, thanks again for all of your hard work.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
Re: Aum63 [Re: Trooper119] #120400
04/27/07 05:43
04/27/07 05:43
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
Thanks for the new one (omg, is there already AUM64 out?)

It's always breathtaking to see shots out of Lived ;P
Mostly because of two things: detail and used engine..

It clearly shows what you CAN do with this damn engine, when you really put yourself into it.


"Yesterday was once today's tomorrow."
Re: Aum63 [Re: Inestical] #120401
04/28/07 12:42
04/28/07 12:42
Joined: Nov 2005
Posts: 232
Maine , United States
D
Dragon6261 Offline
Member
Dragon6261  Offline
Member
D

Joined: Nov 2005
Posts: 232
Maine , United States
Hey george, nice golf game, tried to add a player model to the club.wmb, but still all i get in view is the club, the player won't show up. I figured as long as it was part of the club.wmb it would, or do i need to define the player seperatly.

Thanks but nevermind, i got it. I had what could only be described as a senior moment.

Last edited by Dragon6261; 04/28/07 13:17.

Dragonlair Digital Creations http://dragonlairme.tripod.com/
Re: Aum63 [Re: Dragon6261] #120402
05/01/07 18:16
05/01/07 18:16
Joined: Nov 2005
Posts: 232
Maine , United States
D
Dragon6261 Offline
Member
Dragon6261  Offline
Member
D

Joined: Nov 2005
Posts: 232
Maine , United States
Hey george, me again. Added 3 holes to the golf game and am using them instead of yours. My first hole works fine, hit the ball it travels a little bit and stops then you put it in the hole and move to hole #2. Here's the problem. At hole #2 I barely tap the ball and it goes the length of the whole base(I don't have borders up yet) and it won't stop till it falls of the edge. Any idea why the physics work for the first hole and not the second?


Dragonlair Digital Creations http://dragonlairme.tripod.com/
Re: Aum63 [Re: Dragon6261] #120403
05/02/07 22:52
05/02/07 22:52
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Do you have any problems with my demo? If you didn't change the code at all, it must be a problem with the level geometry.

Re: Aum63 [Re: George] #120404
05/03/07 11:06
05/03/07 11:06
Joined: Nov 2005
Posts: 232
Maine , United States
D
Dragon6261 Offline
Member
Dragon6261  Offline
Member
D

Joined: Nov 2005
Posts: 232
Maine , United States
Actually that is when i noticed the problem is with the demo, but i figured the problem out. For each hole i had to re-state the ball physics and now it works fine. In fact thanks to you i should have a whole 18 hole mini-golf game within 2 months. I had one planned but could never get the physics right, so thank you for the jumpstart on my project.


Dragonlair Digital Creations http://dragonlairme.tripod.com/
Re: Aum63 [Re: Dragon6261] #120405
05/03/07 19:25
05/03/07 19:25
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

Expert
George  Offline OP

Expert

Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
I'm glad to hear that you have managed to solve the problem. Don't forget to show us some shots or a demo of the project when it's finished.

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