Hi everyone,
Eek, another 3dgs vs torque thread, but this time in the context of A7's new features which seem to go beyond Torque's current feature set.
I have been looking at Torque very seriously for moving my project to take advantage of their Xbox 360 port for a possible commercial production, and seriously, ick, they just have BSP scene management and questionable polycollision.
Could 3DGS with ABT be a torque killer? with the new scene management, and other new features, I cannot find much that Torque can do better than A7, other than its excellent terrain engine (which I do not need).
In fact, A7 really seems the superior option to me, as someone with no interest in creating an RTS as torque is originally oriented towards.
For me, arbitrary level geometry and ABT scene management seem really superior features. I know there are fans here who religiously take one side or another. Trying to be objective here. Can anyone take my observation further, or point out some other reasons why one is better than the other?
Am I seriously missing something or does A7 seem the better choice?
I am very interested in your objective, lucid opinions!