It is still too early to make such conclusions.
From the view of an artist we can only compete with modern games with modern shaders and lighting. A good working soft-shadow is one very important point.
Here you can find a fantastic article about that topic:
http://www.gamedev.net/reference/articles/article2193.asp
The new render system with ABT and new arbitrary BSP, new light-management really sounds promising. But it is still to0 early to make up an objective mind. First it should be finished and tested with shaders, lights and realistic shadows.
I would like to create a few demos when time comes and feature-set is up-to-date.
By the way: The new shader concept of Torque is very advanced. And don't forget that the Torque-community gets some kind of WED very soon, called "Constructor":
