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Does A7+ABT make A7 superior to Torque?
#120441
03/31/07 11:29
03/31/07 11:29
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
OP
Serious User
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OP
Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Hi everyone,
Eek, another 3dgs vs torque thread, but this time in the context of A7's new features which seem to go beyond Torque's current feature set.
I have been looking at Torque very seriously for moving my project to take advantage of their Xbox 360 port for a possible commercial production, and seriously, ick, they just have BSP scene management and questionable polycollision.
Could 3DGS with ABT be a torque killer? with the new scene management, and other new features, I cannot find much that Torque can do better than A7, other than its excellent terrain engine (which I do not need).
In fact, A7 really seems the superior option to me, as someone with no interest in creating an RTS as torque is originally oriented towards.
For me, arbitrary level geometry and ABT scene management seem really superior features. I know there are fans here who religiously take one side or another. Trying to be objective here. Can anyone take my observation further, or point out some other reasons why one is better than the other?
Am I seriously missing something or does A7 seem the better choice?
I am very interested in your objective, lucid opinions!
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Re: Does A7+ABT make A7 superior to Torque?
[Re: Excessus]
#120445
03/31/07 12:29
03/31/07 12:29
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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It is still too early to make such conclusions. From the view of an artist we can only compete with modern games with modern shaders and lighting. A good working soft-shadow is one very important point. Here you can find a fantastic article about that topic: http://www.gamedev.net/reference/articles/article2193.aspThe new render system with ABT and new arbitrary BSP, new light-management really sounds promising. But it is still to0 early to make up an objective mind. First it should be finished and tested with shaders, lights and realistic shadows. I would like to create a few demos when time comes and feature-set is up-to-date. By the way: The new shader concept of Torque is very advanced. And don't forget that the Torque-community gets some kind of WED very soon, called "Constructor":
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Re: Does A7+ABT make A7 superior to Torque?
[Re: Ambassador]
#120448
03/31/07 16:44
03/31/07 16:44
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Indie-games sell much better at the Mac-platform because there is not so much competition. But that might change very fast since Torque and Unity are great game engines for the Mac.
The windows platform is simply overcrowded with high-quality budget games. So competition is simply too hard.
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