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Indie-games sell much better at the Mac-platform because there is not so much competition. But that might change very fast since Torque and Unity are great game engines for the Mac.
The windows platform is simply overcrowded with high-quality budget games. So competition is simply too hard.
Those high-quality budget games are only competition because they are in the same price range, some people aren't quite looking for Doom3 or other AAA games 2 years after they have been released ... ( besides just imagine the amount of potential customers that already háve Doom3. Some 'budget titles' will never even be real competition, eventhough AAA. Devide what's left of the AAA's through genre, age (I liked Dune II, but I will never buy it again, sorry ), graphical style(realistic/cartoonish some people really can't stand overly happy graphics) and what's left will be 'our' potential customer base ... competition amongst indie games will be there for sure though. But as I've tried to explain, I don't think we're really competing against Doom3 or other AAA budgettitles, the 'hardcore gamer' doesn't quite play (mostly 'casual') indie games, and if he or she does, it's only better for us, not worse ....)
I'd like to see some numbers on indie-games for the mac before I would conclude they sell 'better' than the non-budget titles for Mac. There aren't thát many games for the Mac compared to Windows and yes there are more indie-games for Mac perhaps, but it's still questionable if they 'sell better' relative to the AAA Mac titles...
I think I've read something about it in Gamasutra and they weren't very optimistic about the Mac platform as 'gamers' platform and the size of a potential customers base (for any developer that is),
Cheers
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