Phemox: Your ideas are welcome but please base them on facts in the future!

You can find more facts in articles at Gamedev, Gamasutra, Gameproducer and other portals and even in printed magazines like Gamestar/DEV.

In fact some real ugly indie projects (e.g. a Golf simulation) sold on Mac very well (more than 20 thousand per project) while some very good projects sold the same or less on PC. I don't remember all numbers from my head.

Here is the story of this ugly golf game that sold very well on Mac:
http://www.gameproducer.net/2006/10/16/sales-statistics-gl-golf-over-28000-total-sales/

Look at the screen shots and you know that you never will sell it at windows:


Please take my advice and do not post so fast your personal thoughts until they are founded on some knowledge or at least experience. I would appreciate it.
Your guessing about non-existing Doom3-budget-customers are a fine story but do not help us to successfully launch products very much.

Last edited by Frank_G; 04/05/07 11:36.

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