Those three flags can already be set through a shader. (I know, you're trying to avoid shaders), but this technically wouldn't be a shader, as it goes into the technique of the shader for compiling. Simly add these thre lines: example

Code:

technique whatever
{
pass p1
{
AlphaBlendEnable = true;
srcBlend = zero;
destBlend = one;
VertexShader = compile 1_1 VS();
PixelShader = compile 2_0 PS();
}
}



As I said before, I'm gone for 2 weeks (back 25th), so I can't test this, but this is exactly what he said to do. However, by looking at it, I don't think it'll work. Wouldn't it also be possible (though slower) to simply use a shader to draw the model with alpha=0;? Would the model not recieve the shadow even though its alpha is 0?


xXxGuitar511
- Programmer