The code below does exactly as those other three lines, and WITHOUT a shader. This is simply a material setup, not a shader. I simply added the two shader compiler lines above to show placement.

Code:

material mat_none
{
effect = "
technique whatever
{
pass p1
{
AlphaBlendEnable = true;
srcBlend = zero;
destBlend = one;
}
}
";
}



This is what he sid to do, so try it! If not then.... IDK. Maybe I'm wrong, maybe he didn't give you enough info, maybe 3DGS is just different...


xXxGuitar511
- Programmer