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Re: Normal-Mapping Shader (The Best @ vsps2.0)
[Re: xXxGuitar511]
#120724
04/02/07 01:20
04/02/07 01:20
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
OP
Expert
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OP
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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On the topic of NM on terrains, if anyone wants to provide me with 3 textures (Diffuse & NromalMaps), then I will test out my MultiTex shader with normalmapping...
xXxGuitar511 - Programmer
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Re: Normal-Mapping Shader (The Best @ vsps2.0)
[Re: xXxGuitar511]
#120728
04/02/07 07:01
04/02/07 07:01
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Quote:
On the topic of NM on terrains, if anyone wants to provide me with 3 textures (Diffuse & NromalMaps), then I will test out my MultiTex shader with normalmapping...
Please add me on MSN or write me an email to: info [at] geppert-software [dot] de
I am very grateful because of your contribution and I am willing to provide you every texture that you need with and without normal, height and spec maps. I could even help with a few test meshes, hints and ideas.
It would be a pleasure to work together with you.
Models, Textures and Games from Dexsoft
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Re: Normal-Mapping Shader (The Best @ vsps2.0)
[Re: Mondivirtuali]
#120730
04/02/07 12:51
04/02/07 12:51
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
OP
Expert
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OP
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Joined: Mar 2006
Posts: 2,503
SC, United States
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@All: Thank you all for your support and compliments. They are much appreciated. @PHeMoX: Any size will do. Preferably 512^2. @MaxF: Because I used a dark level - You can adjust the ambience, and use more lights as well. @Lostclimate: If your up for the challenge, then sure. We could work on such a project. @Frank_G: Thank you. I could use some textures. All the ones I've used so far were found scattered on the internet (yahoo! image search). I will add you as aoon as I get home.
xXxGuitar511 - Programmer
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