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dynamic lighting on map entity help
#12088
03/12/03 03:17
03/12/03 03:17
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Anonymous
OP
Unregistered
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Anonymous
OP
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Hello there
We are facing a major problem now. We have a very huge level in our game and thats why many parts of the level are being constucted as seperate WMBs and then placed into the main level. We also have a flashlite in our game which the player can use to look into dark areas. The dynamic light of the flashlight works fine on the level blocks but not on the map entities:(. (Dynamic lights light up the whole map entity when it touches the center of the map entity if I'm correct). How can we have a torch light that can light up the map entities just like the level blocks ?.
Thank you in advance. zazang
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Re: dynamic lighting on map entity help
#12089
03/13/03 01:22
03/13/03 01:22
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Anonymous
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Anonymous
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Hello anyone ?
Please help!
regards zazang
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Re: dynamic lighting on map entity help
#12091
03/13/03 02:13
03/13/03 02:13
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Joined: Jul 2000
Posts: 2,037 Lafayette, LA USA
James Snydstrup
Senior Expert
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Senior Expert
Joined: Jul 2000
Posts: 2,037
Lafayette, LA USA
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quote: You could use a simular technique.
Actually, there is no similiarity between what Zazang wants to do and what Dan did. Dan is dealing with static lights (standard WED stuff), Zazang is dealing with a dynamic light that must move.
Zazang needs dynamic lights to illuminate map entities the same way they do WED blocks. I can't see this happening anytime soon unless there is a change in the engine.
Of course the obvious solution would be to not use map entities except that there is probably a good reason why he choose that approach.
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Re: dynamic lighting on map entity help
#12092
03/13/03 02:45
03/13/03 02:45
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Anonymous
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Anonymous
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Thanks James for the answer and I also think it won't be possible unless we have a upgrade in the engine.So unfortunately we might have to drop the flashlite. Thanks anyway Ken:)
regards zazang
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Re: dynamic lighting on map entity help
#12094
03/22/03 02:38
03/22/03 02:38
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Anonymous
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Anonymous
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zazang,
I have recently started working on a "treadmill" based world as well and was running into the same problem as you with my torch light. The only work around I found for it was to use terrain maps instead of entity maps.
Terrains light up fine with dynamic light... Might be a bit late for you, depending on where you are on your development cycle though..
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