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Re: Whats the diffrence?
[Re: DLively]
#120979
04/03/07 02:43
04/03/07 02:43
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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yes in ur script, load the level made in WED. run it from lite-C when testing. u could also code a model-only level. lite-C is almost exactly the same as c-script. it is a bit more pinickity -- there are a few things that u get away with in c-script that u may not realize. the lite-c manual and workshop should help u with that. good luck! julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Whats the diffrence?
[Re: DLively]
#120981
04/03/07 21:40
04/03/07 21:40
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Joined: Sep 2006
Posts: 128 Sweden
Tiinusen
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Thats good to know, can you give me some good reasons to learn C-Lite? Example: (1) What good with C-lite? (2) What can you do in C-lite that you can't in C-Script? (3) Is it possible in somehow to make a strategic game in C-Lite?
Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1
I'm 17 years old, with 4 years of programing
I can programming a lot of languages check my
Bio out,
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Re: Whats the diffrence?
[Re: Tiinusen]
#120982
04/03/07 22:13
04/03/07 22:13
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
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(1) there's a lot good with lite-C. for one thing i believe it is faster than C-script due to it being pre-compiled. u can write any windows application in lite-C without using the actual engine. u can call directX functions or openGL functions (but i don't think you can do openGL while using the engine since it is directX, but someone else can correct me on that). if you learn to take advantage of lite-C, you'll basically be learning how to program in C (though by the looks of your signature, you probably already know C). (2) like i said, you have access to openGL, directX, and windows API. the compiler is also stricter, so some people may have a few initial troubles migrating from C-script to lite-C. u can use structs in lite-C! structs are great. (3) it's been done before in C-script. quite a few times. there's nothing stopping anyone from doing absolutely anything with lite-C. good luck julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Whats the diffrence?
[Re: JibbSmart]
#120983
04/04/07 06:37
04/04/07 06:37
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Joined: Sep 2006
Posts: 128 Sweden
Tiinusen
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Member
Joined: Sep 2006
Posts: 128
Sweden
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Thanks Julz. Thats Motivated me to keep going. One more question. why can't i add my C-Lite script in the world editor. It can only add C-Scripts in the world editor. Do i have to wait for a release of a newer version of the World Editor?
And to anserw you assertion, yes i can program C. so it aint complicated to understund and build.
Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1
I'm 17 years old, with 4 years of programing
I can programming a lot of languages check my
Bio out,
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Re: Whats the diffrence?
[Re: Tiinusen]
#120984
04/04/07 07:52
04/04/07 07:52
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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u will need a7 to use lite-c in the World Editor. u can still load levels u've built in World Editor using lite-c, and run the script from the Script Editor. in Options->Preferences you need to tell Script Editor to run the current script you're working on when u click the black "play" button. lite-c is lots of fun julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Whats the diffrence?
[Re: JibbSmart]
#120985
04/04/07 08:37
04/04/07 08:37
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Joined: Sep 2006
Posts: 128 Sweden
Tiinusen
Member
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Member
Joined: Sep 2006
Posts: 128
Sweden
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Yes i understund that. I have beginned work with C-Lite and i have checked all the Workshops. and i think its nice. and that you are able to do much more.
But there is a little problem when i create maps in the World Editor. I can not Compile the maps. because it demands a Script that i cannot add into the map. in this case i mean C-Script. because i use C-Lite. Well i tried to compile a map with the standard script "Empty/None Script" but i do not understund the meaning of doing that. So does it still work? because when i run the map in C-Lite its all faint black and i cannot see the Walls or anything, even if i placed the camera in the X,Y,Z area so it would be possible to see the walls. what i understund is that i need light. but how to add light without Pre-Add Entitys into the map from the beginning?
Thanks alot for your help before
Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1
I'm 17 years old, with 4 years of programing
I can programming a lot of languages check my
Bio out,
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Re: Whats the diffrence?
[Re: Tiinusen]
#120986
04/04/07 08:57
04/04/07 08:57
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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sorry but i can't help u with this problem. i don't like WED. i don't have any particular problems with it, but i find it a little awkward and i don't need BSP culled blocks so i tend to make levels out of models using script. hopefully someone else can help you out. i'm glad i could help so far, with the other thread as well julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Whats the diffrence?
[Re: Tiinusen]
#120987
04/04/07 09:11
04/04/07 09:11
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Joined: Sep 2006
Posts: 128 Sweden
Tiinusen
Member
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Member
Joined: Sep 2006
Posts: 128
Sweden
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Well i let someone else anserw the question, and thank you for the help. Quote:
Yes i understund that. I have beginned work with C-Lite and i have checked all the Workshops. and i think its nice. and that you are able to do much more.
But there is a little problem when i create maps in the World Editor. I can not Compile the maps. because it demands a Script that i cannot add into the map. in this case i mean C-Script. because i use C-Lite. Well i tried to compile a map with the standard script "Empty/None Script" but i do not understund the meaning of doing that. So does it still work? because when i run the map in C-Lite its all faint black and i cannot see the Walls or anything, even if i placed the camera in the X,Y,Z area so it would be possible to see the walls. what i understund is that i need light. but how to add light without Pre-Add Entitys into the map from the beginning?
Thanks alot for your help before
Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1
I'm 17 years old, with 4 years of programing
I can programming a lot of languages check my
Bio out,
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