Hi,
I've just recently started work on a small 3d fps/adventure game for a school project.
I'm still very new to both 3ds and Gamestudio, but i've been following tutorials in both, and a simple game is taking shape.
However i've encountered the following problem that i can't find and answer to:
When i make a textured model in 3ds max, export it as .3DS -> import it with MED, and save as .MDL7 -> import with WED, the model is nowhere to be seen when i compile and play the level.
It does show up in the WED modelling view, just not textured. Also it does show up textured in the MED.
I've tried different filetypes (bmp,tga,pcx) for the texture but to no avail.
I've found several replies mentioning alpha levels, but have not done anything with them nor am i able to find them.
can anyone please help me?
i'm using version gamestudio version 6.22.0
Last edited by nameles01; 04/03/07 14:38.