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3ds models -> MED -> WED, comes out invisible
#121217
04/03/07 14:38
04/03/07 14:38
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Joined: Mar 2007
Posts: 3
nameles01
OP
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OP
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Joined: Mar 2007
Posts: 3
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Hi,
I've just recently started work on a small 3d fps/adventure game for a school project. I'm still very new to both 3ds and Gamestudio, but i've been following tutorials in both, and a simple game is taking shape.
However i've encountered the following problem that i can't find and answer to: When i make a textured model in 3ds max, export it as .3DS -> import it with MED, and save as .MDL7 -> import with WED, the model is nowhere to be seen when i compile and play the level. It does show up in the WED modelling view, just not textured. Also it does show up textured in the MED.
I've tried different filetypes (bmp,tga,pcx) for the texture but to no avail. I've found several replies mentioning alpha levels, but have not done anything with them nor am i able to find them.
can anyone please help me? i'm using version gamestudio version 6.22.0
Last edited by nameles01; 04/03/07 14:38.
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Re: 3ds models -> MED -> WED, comes out invisible
[Re: nameles01]
#121218
04/03/07 14:42
04/03/07 14:42
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
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I've heard the best thing to do is use the exporter plugin on the downloads page, or to export to *.x format...
xXxGuitar511 - Programmer
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Re: 3ds models -> MED -> WED, comes out invisible
[Re: nameles01]
#121220
04/04/07 19:47
04/04/07 19:47
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Joined: Mar 2007
Posts: 47 Columbus Ohio
sweetpickles
Newbie
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Newbie
Joined: Mar 2007
Posts: 47
Columbus Ohio
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I had the same thing happen to me as well. I found that writing a script fixes it. Even if the script is nothing more than... Code:
string bonetest_wmb = <bonetest.wmb>;
function main() { level_load ("bonetest.wmb"); wait(1); }
I don't think the wait(1); statement is required, but it was a learning experience/troubleshooting thing to get it to work so I left it in. Just make sure to change any "bonetest" reference to whatever you are actually calling your .wmb.
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Re: 3ds models -> MED -> WED, comes out invisible
[Re: cartoon_baboon]
#121222
04/05/07 01:22
04/05/07 01:22
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Joined: Mar 2007
Posts: 47 Columbus Ohio
sweetpickles
Newbie
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Newbie
Joined: Mar 2007
Posts: 47
Columbus Ohio
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Quote:
go to edit -> manage skins -> skin settings -> material setup and then set alpha to 100. That should work... have answered this same question multiple times now^^ but it always remains fun.
I had tried this with mine to no avail. Mine didn't work until I made a simple script (all it did was load the level).
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Re: 3ds models -> MED -> WED, comes out invisible
[Re: sweetpickles]
#121223
04/05/07 06:56
04/05/07 06:56
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Joined: Jun 2005
Posts: 4,875
broozar
Expert
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Expert
Joined: Jun 2005
Posts: 4,875
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Quote:
Quote:
go to edit -> manage skins -> skin settings -> material setup and then set alpha to 100. That should work... have answered this same question multiple times now^^ but it always remains fun.
I had tried this with mine to no avail. Mine didn't work until I made a simple script (all it did was load the level).
no wonder... you do not have this option in 6.22 .. ahem. you got 2 options now: a. update (load a free 6.5 package from the conitec site, all you need is your un and pw you got when you purchased 3dgs) or b. purchase one legally.
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Re: 3ds models -> MED -> WED, comes out invisible
[Re: broozar]
#121225
04/05/07 13:29
04/05/07 13:29
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Joined: Mar 2007
Posts: 47 Columbus Ohio
sweetpickles
Newbie
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Newbie
Joined: Mar 2007
Posts: 47
Columbus Ohio
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Quote:
no wonder... you do not have this option in 6.22 .. ahem. you got 2 options now: a. update (load a free 6.5 package from the conitec site, all you need is your un and pw you got when you purchased 3dgs) or b. purchase one legally.
I'm running this version of 3dgs and needed the script...

Quote:
sweetpickles, u'r the man =D
i used your script, changed bonetest with my map name, and removed the wait command, and now it works like a charm.
One thing tho: the mdl files need to be in the same directory as the wmb file.
To everyone else: thank you for taking the time to reply, much appreciated =)
I'm not the man yet. I just happened to have worked out the same problem recently. I think you can change the path of you models in the model properties dialog box. I haven't had the need for such structure yet. That and I'm a beginner at this as well and am trying not to over complicate things.
Also, you're welcome. Just don't forget to repay the favor by taking the time to help others in need. 
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