There were quite a few very good games this time, good work everyone!

I'll try to give a personal top 5;
5.Here I've got some mixed feelings, lol. I liked Angela's World's style really really a lot, but it feels a bit unfinished somehow, a simple 'flower counter' would have helped already (I don't care about menus, but at least give the game a challenge somehow, eventhough it's obvious you have to gather flowers.

). I also liked Pipe Rush, but it was a bit too much like Tetris for my taste, at first I didn't quite realized it wás so much like tetris. But this game does feel quite finished. Not much done wrong here.
4.Although not that special at first glance, I also liked the Sokoban 3D game, this game does a lot of things just right. There are some critics though, like I would recommend not to turn the camera, sometimes it's hard to get/keep a good overview. I also would recommend adding a 'turn around upon pressing the 'down' key'-move. I kept forgetting that I should turn twice first with left or right. Pressing back/down to turn 180 degrees would be good to have.
3.Four Little Warriors simply deserves to be mentioned. Although the action is a little bit too chaotic and I found it generally to be hard to beat an opponent, it simply looks cool and you can really tell there has been put a lot of work into this.
2.Springball was really cool too, but unfortunately I'm not very good at it. I think it lacks special power-up things, like a 'enlarge the thing you control' power-up or perhaps things like 'safety net blocks' that keep the ball in play when you start out and will break when the ball hits them the first time. In my opinion it's a good runner-up though, I especially like the very original approach.
1.All in all I liked Memowar the best, it has great potential. I like the 'laser towery' effects, the quite colorful approach isn't bad and it has cool music, but what I like the most is the fact that the whole game concept simply works rather well. It's simple perhaps, but I can imagine adding more 'levels' of towers to increase the overall difficulty dramatically. After you've come to level '10' it really makes you want the game to become more difficult, but I know the 'difficulty' was limited to 10% max. for this demo. I'm actually looking forward to the full version.
It really was a close call between the ones I've mentioned and all had their really good points like originality, highest fun factor, most finished-looking and most solid game or simply an awesome graphical style. It was really difficult for me to pick one.
Cheers