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Re: Casual game contest entries uploaded [Re: Matt_Coles] #121889
04/07/07 13:35
04/07/07 13:35
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
Hell, these are a lot entries! approx ~467 MB for 27 GS games on one day.. I swear I never played so much GS games in one session. I made some notes for some selected games from my point of view as a casual gamer. I have to say, that some games impressed me and some frightened me A LOT. If your game doesn appear in my comments, don't flame me, ask me. Before I talk to much, I start with..

Angela's world and Halloween worm by Sven Paroth

Two great Minigames with very unique gameplay elements (though, Halloween Worm is much more a clone than a unique game production). Angelas World was fascinating me for quiet a while, though, its too short. I know that Kihaku never intended to make a more complex game, but if this were an experimental game contest, it would be my first choice (compared to the other entries). Halloween worm is nice as well. I dunno, but I have "Luigi's Mansion" in my mind when I play that. The artwork is very limited, but very cool, sweet and nicely composed as well as the music (though, the menu doesnt fit). I would like to see more games or prototypes from you with a greater extend. I'm sure you will rock the community.

Bounci XDream 2 by Torsten Simon and team mate

I knew this game before and, well, I like it - maybe the direct opponent of Utz Wollewutz in this contest. I think this game is great - when you are addicted to marble games (as I am). The developers showed an ingame editor which has a high value for such games and stuff.. but there are also a lot of critical things I have to mention. At first, this game is very awkward compared to Utz Wollewutz. The marble's behaviour is very sluggish, some level parts are very challenging - maybe to early in the game. I had some trouble with the camera as well - maybe you should make things translucent when the marble is behind an object. I just have to say that the environments are boring (even if they are "themed" and the demo contains only one theme) and that sound effects are completely missing (I just want to hear how the marble is rolling on different surfaces). I know that you ar eboth young and maybe this is your first finished game (or game prototype) ever, so dont be too frustrated about this - for this, this is a very good game (well, I said I like it, though).

Bloxx by Kai A. Hiller

It would sort it into the category "experimental gameplay" - that is always good, but in this case it doesnt work as it is supposed to be. I had a lot of trouble to estimate the pace and the depth of objects and the paddle. Additionally, I felt cheated when objects crashed at those pipes. Ok, its good when I get a bonus. But when those "-10" objects or so crashed.. I got disappointed because this is is unfair. Nevertheless, this is a really nice gameplay idea. Unfortunately, the controls and the unsureness about estimating the objects and the paddle are making it nearly unplayable. Maybe this is the reason why the game-pace is a bit slow. If you could improve the crit-points here, you could even raise the pace!

Duck shoot by Roel Smit

Its a simple game and I was a bit addicted. I played it for 15 minutes or such because I was fascinated about firing with a rocket launcher on paperboard-ducks I swear, this is so funny - and so DUMB, I could'nt believe it. I dont know how you are thinking, but it works! Though, I recognized a lot of bugs and its very incomplete and even not _balanced_ (the time that passes till I get challenged is too long). Add maybe more levels, more "shootable" items and stuff.. and you could have a nice game.

Four little warriors by Firoball

Well, this game is so old and so anticipated like no other GS game. Firoball should get a special price - it seems that it is finished in the near future - and a myth turns into glory. Unfortunately, I would give it "just" my 3rd vote. Well, the camera and the controls are really confusing me everytime I play it. The completeness and the style (its A5 and it rocks!) are really outstanding, but this only gloss. I feel a bit lost while playing the game. I think I am getting on Firo's nerves when I would tell him to do a tutorial level or such, but I'm sure he will appear at the midnight hour and will break my neck I really like this game and I am happy that Firo finished this - but when it comes to the "fun" part and the playability degree for casual gamers I am sorry that its only my third choice.

KSBT by Pilzekind

The reason why I mentioned it is that I have to extensively laugh as the stickman died.. really great. I thought this was an intro and was suprised that the game is over. Uhm, I read the manual - but I never was able to defeat the bullet. Well - this is a pretty good example how casual games should'nt be: the user should be able to play it without reading the manual. Try to bring your humor (and maybe the stickmen) into a new (casual) game with a bit more gameplay and.. a playable game.

Memowar by Torsten Fock

First, I was too lazy to read the help-screens. Why is the goal to remember the numbers? The goal is to punish the enemy (with higher "cards")! After recognizing this gameplay, I had a lot of fun while playing it, though, after finishing two rounds, I stopped playing. This is a "big" collaboration and you recognize by the high degree of artwork quality and effects. The visuals are great! Memowar would take my 2nd vote if I could vote a second time. The reason why I did not chose it as the winner was the fact the gameplay was not addictive enough. Sure, I have the ambition to remember as much numbers as I can to defeat the enemy, but the tactial opportunities are too low or even not existent. What I would like to see are special cards that allow me to select another or that give me a special property for the next round (a +2 bonus or such).. or a card that makes two or more cards change their places so that me and the computer are getting confused.

Pfeilweil by Christian Manthey

Well, I had fun while testing this, because I never saw such a gameplay. Though, this game is very incomplete and poor in its extend, but if you push it, this has huge potential as well: everyone knows how to play it, you need your brain and the AI is somehow.. intelligent. Add more boards with much more tiles and maybe some weird specialevents that make the gameplay much more interesting. Add a multiplayer mode or such. I would like to see a big, finished version of this. This is a game that is a true casual game for coffee breaks or such. Rock on!

Pushbox by Olivier Burton

A very nice clone - I was always addicted by Sokoban. Though, your controls are really... exhausting. I dont understand why you just did'nt implemented an arrow-key solution with automatic turning. It seems that I have to push my keyboard to death just to bring one box into its slot. The environments are very nice, the lowpoly models and the textures are fitting each other. Well, when you nail it down, I have to apologize that even it is a funny game, its doomed by the poor controls - but even when the controls were perfect, I would miss some extras that would make the game the winner - because its just a (nice) clone.

Reploid by Spike

Well, I had to laugh when the intro was playing. Really... long... story.. full of clichés - and somehow appealing. Though the gameplay was frustrating me - the controls and the enemy behavior did'nt fit the battle-mechanics. The enemies are always shooting and the user has no real chance. The 3D aspect of the perspective made it more worser than it has to be - I wasnt able to estimate distances, depths and shooting directions. There are other games which take more benefit from this camera perspective - look at Space Harrier and you'll know what I mean.

Rolling stone by Maik Groß

One of the funniest GS games I ever played! The comicstyle fits the fun factor: when I became a rabbit and suddenly the camera rotated I laughed nearly a minute or two.. really funny. The UFO's and the big pigs.. wow - great ideas. From my POV this game prototype has a huge potential. I guess you are using fake outlining - move to cartoon shaders and seperate the game into zones and add more elements. There are other things I would mention, but I'll want to keep it short. The reason why I did'nt chose it was the reason that it is very repeatative, too short and too incomplete.

Utz Wollewutz by Ulf Ackermann

Finally, I voted for Utz Wollewutz. As I said previously, I am addicted to marble games and it is obvious, that your little sheep wants to ride on the Super Monkey Ball hype. So, it is outstanding, that made your own little game out of this with a complete different feeling. At the moment I would really like to sit on my chouch, playing the game on my Wii with the wiimote. Did you ever thought about that wii DLL to use it as control device? The graphics are really cool, everything fits together. And I really like that animation after you have jumped with Utz .. super-sweet! One thing which is bad is the menu.. too complicated - and (which is bad!!!!) I had to look into the manual to find out how you access the extra-Item-key. I would like to see a multiplayer mode within closed areas. I think this "sheep in a ball" topic would server for a 3D action adventure as well as for such a Super Monkey Ball-alike-game.

One thing I have to mention: nearly 95% of all games had a really ugly, not informative, too complex, too limited or not existent User Interface. I missed especially reconfigurable key-bindings, etc. So I didnt take this into my considerations.

I would like to see an experimental gameplay contest for the next time. I'm sure this would be great!

Cheers,
Christian

Last edited by HeelX; 04/07/07 14:27.
Re: Casual game contest entries uploaded [Re: HeelX] #121890
04/07/07 14:51
04/07/07 14:51
Joined: Jan 2007
Posts: 126
Germany
Pinkhead Offline
Member
Pinkhead  Offline
Member

Joined: Jan 2007
Posts: 126
Germany
Hi!

Four little Warriors is my favourite game!
The game hear, plays, and looks like a good old N64 Game.

I like my game Rolling Stone, too. But not so mutch.
Great work!

Maik. G


I'm 14, NOW! RollingStone Fullversion Rolling Stone won by u19! -> German - Winnerlist
Re: Casual game contest entries uploaded [Re: Pinkhead] #121891
04/07/07 14:58
04/07/07 14:58
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
when it comes to originality its got to be Angela's world but when it
comes to a solid finished portal friendly product,its got to be
Baby's Night out...which is my game ..the game gets much more fun after a few
levels(24 in demo) so please dont exit immediately

Re: Casual game contest entries uploaded [Re: zazang] #121892
04/07/07 21:19
04/07/07 21:19
Joined: Jul 2003
Posts: 85
France
Gandalf Offline
Junior Member
Gandalf  Offline
Junior Member

Joined: Jul 2003
Posts: 85
France
PHeMoX and HeelX, thanks a lot for your comments. You are right the commands are a little bit poor. The friends who tested this demo gave even remarks. It is also true for the camera and some levels. Has the end of the competition I would open a thread in showcase II because I would need of your remark. I would like to make a pack games with the same heros.

There is very good games. And I must concede that some are better than my game.

Re: Casual game contest entries uploaded [Re: Gandalf] #121893
04/07/07 21:28
04/07/07 21:28
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Gandalf, what was your game? I cannot connect between your nickname and one of the games I commented on.

Re: Casual game contest entries uploaded [Re: HeelX] #121894
04/07/07 22:19
04/07/07 22:19
Joined: Jul 2003
Posts: 85
France
Gandalf Offline
Junior Member
Gandalf  Offline
Junior Member

Joined: Jul 2003
Posts: 85
France
My game is Pushbox.

Re: Casual game contest entries uploaded [Re: Gandalf] #121895
04/09/07 21:58
04/09/07 21:58
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
thanks heelx, especially for the helpful critics. funny thing though i never ever played monkeyball, i tought this is a game where you move the platform not the ball, in utz wollewutz its vice versa. i played a lot of other marble games and finally made my own cause i liked them so much too. iam even thinking about getting a wii remote, is the a6 plugin available for commercial use too?

46 votes only in total. i really hope a lot more people would participate and download all of the demos. its worth to see what is possible with a6.

Re: Casual game contest entries uploaded [Re: ulf] #121896
04/09/07 22:34
04/09/07 22:34
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Yeah, it would be nice indeed, there are a lot of games that are worth trying out!

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Casual game contest entries uploaded [Re: George] #121897
04/10/07 11:09
04/10/07 11:09
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline
Member
immersionfx  Offline
Member

Joined: Feb 2005
Posts: 190
Greece
After reviewing all games, I finally voted for Utz Wollewutz, with Four little warriors a close second.

Utz Wollewutz was simply great fun and very well thought-out and implemented. Kudos!

Baby's night out was my third favourite, it is a truly well-made and professional casual game - my personal tastes don't include match-3 type of games though...

Re: Casual game contest entries uploaded [Re: immersionfx] #121898
04/10/07 11:27
04/10/07 11:27
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
ImmersionFX : thanks for the comments on the baby game..I myself am not into match-3 games so ull wonder why i made it..well if you closely observe its not a match-3 game..its kind of a combo of a match-1 + bust a move + breakout..but apart from that,if you play a few levels further,am sure you will notice some very unique powerups !...our main aim with this game was never originality..but to make it as portal-friendly as possible and at the same time use a unique cute character..which is a baby

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