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Why is the goal to remember the numbers? The goal is to punish the enemy (with higher "cards")!




Thanks for clearing that up. My english isn´t the best. Can I use your explaination for the gameplay?

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What I would like to see are special cards that allow me to select another or that give me a special property for the next round (a +2 bonus or such).. or a card that makes two or more cards change their places so that me and the computer are getting confused.





Such things are planned, e.g. you´ll be able to change cards, take a look at some hidden cards, use special "weapons", etc...
We have plans to add a second layer of cards, but we have to see if this concept plays well.
I did not have the time or the space (The MemoWar demo is 19,4 MB big, thanks to the dds format), so you´ll have to wait for the full version or an extended demo.


no science involved