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Re: Casual game contest entries uploaded [Re: HeelX] #121899
04/10/07 12:24
04/10/07 12:24
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Quote:

Why is the goal to remember the numbers? The goal is to punish the enemy (with higher "cards")!




Thanks for clearing that up. My english isn´t the best. Can I use your explaination for the gameplay?

Quote:

What I would like to see are special cards that allow me to select another or that give me a special property for the next round (a +2 bonus or such).. or a card that makes two or more cards change their places so that me and the computer are getting confused.





Such things are planned, e.g. you´ll be able to change cards, take a look at some hidden cards, use special "weapons", etc...
We have plans to add a second layer of cards, but we have to see if this concept plays well.
I did not have the time or the space (The MemoWar demo is 19,4 MB big, thanks to the dds format), so you´ll have to wait for the full version or an extended demo.


no science involved
Re: Casual game contest entries uploaded [Re: zazang] #121900
04/10/07 16:22
04/10/07 16:22
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline
Member
immersionfx  Offline
Member

Joined: Feb 2005
Posts: 190
Greece
zazang: I have already played your game through several levels and you're right, there's too much diversity to the gameplay as the levels progress. Good work! I fear to ask how much time was spent in simply beta-testing this 'baby'!

As I said, it would be my obvious first choice (originality+diversity+amount of work done+professionalism+completion) if I was a fan of the genre!

Wish you good luck with the sales!

Re: Casual game contest entries uploaded [Re: fogman] #121901
04/10/07 16:29
04/10/07 16:29
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

Such things are planned, e.g. you´ll be able to change cards, take a look at some hidden cards, use special "weapons", etc...
We have plans to add a second layer of cards, but we have to see if this concept plays well.
I did not have the time or the space (The MemoWar demo is 19,4 MB big, thanks to the dds format), so you´ll have to wait for the full version or an extended demo.




That's pretty cool news.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Casual game contest entries uploaded [Re: PHeMoX] #121902
04/10/07 16:34
04/10/07 16:34
Joined: Oct 2003
Posts: 702
Z
zazang Offline
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zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
immersionfx : you are spot on about the baby beta testing..it took 3-4 months to get it to this stage..though part time!...next time i'll feed this
community with a geeky game that all conitec community appears to me
Thanks for your wishes and good luck with your cool sailing game too


I like good 'views' because they have no 'strings' attached..
Re: Casual game contest entries uploaded [Re: zazang] #121903
04/11/07 03:47
04/11/07 03:47
Joined: Mar 2007
Posts: 75
M
Metal_Man Offline
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Metal_Man  Offline
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Joined: Mar 2007
Posts: 75
I would like some comments on my game Bubble Stacker, because this is the first contest I've entered in. Since I'm very, very unlikely to win: I'd like to at lest learn something for the next contest.

Re: Casual game contest entries uploaded [Re: Metal_Man] #121904
04/11/07 04:45
04/11/07 04:45
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Mainly controlling the bubbles and dropping them doesn't work very smooth. The concept is good, but graphically it's not very appealing. Still, things like being able to put the bubbles in the correct places have some errors. You can't place bubbles near the lower edge of the field, unless you move the mouse after having dropped. That works a bit odd too, the fact that you actually can move the bubbles after having dropped them. Sometimes this almost freezes the game.

It's not a bad game, but it doesn't have any extras, no original features, basically it's stack 4 colors, which is rather easy at this speed and then you'll get some points. It also suffers from major slowdowns and 'almost freezes' at some times. The one minute time at start is not quite enough to get any points at all, but 5 minutes is way more than 1 minute off course, so it lacks a bit of balance there.

I'd especially encourage you to work on the controls and gameplay. Graphics are less important, models and things can easily be changed, the bubbles aren't bad. The gameplay is simply much less interesting than some of the other games,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Casual game contest entries uploaded [Re: PHeMoX] #121905
04/11/07 22:28
04/11/07 22:28
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
thanx heel x, now i know where the problems lay^^

we´ve already changed the controling issue, the new controls are so much better, unbelivable. the perspective thing will also be adressed in future versions, although the overall view wont change. the enemy behavior will get some fine tuning, other than that, its pretty good with the new control scheme...

the only thing i DONT understand is that the story is full of clichees... i know there is one or two, but filled with? on the other hand, im thankfull that its appealing, because that actually was my main concern (sounds silly i know)...

i wish i could upload anew version with enhanced controls because this really makes the game better. but... oh well^^

Re: Casual game contest entries uploaded [Re: sPlKe] #121906
04/16/07 14:53
04/16/07 14:53
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
@HeelX
danke für dein feedback, ich hab natürlcih freune und familie nach ihrer meineung gefragt. vor allem ob das spiel zu schwer/leicht sei und ob die rohre wegsollen^^
Und die entscheidung war dann eigentlcih ziemlcih eindeutig: "mach es nen bischen schwerer und lass die rohre." naja hab ich dann auch gemacht

Ich denke den größten fehler den cih gemacht hab war, dass ich die font nciht automatisch in den font ordner kopiert lasse, weil kaum einer wird sich das readme angesehn haben, sondern einfahc nur: "äähh, mit arial sieht das sch**** aus"

Re: Casual game contest entries uploaded [Re: Scorpion] #121907
04/18/07 06:59
04/18/07 06:59
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Quote:


Angela's world and Halloween worm by Sven Paroth

Two great Minigames with very unique gameplay elements (though, Halloween Worm is much more a clone than a unique game production). Angelas World was fascinating me for quiet a while, though, its too short. I know that Kihaku never intended to make a more complex game, but if this were an experimental game contest, it would be my first choice (compared to the other entries). Halloween worm is nice as well. I dunno, but I have "Luigi's Mansion" in my mind when I play that. The artwork is very limited, but very cool, sweet and nicely composed as well as the music (though, the menu doesnt fit). I would like to see more games or prototypes from you with a greater extend. I'm sure you will rock the community.





Thanks for your very nice comment.
Well i planned to make it "longer" (more events) but then i decided to finish it at least, even without all events i planned.

Just a question, you said "though, the menu doesnt fit". What menu do you mean? There is no menu in Angelas World at all. (i guess you mean Halloween propably?)


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Re: Casual game contest entries uploaded [Re: fogman] #121908
04/21/07 18:51
04/21/07 18:51
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
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sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
so...

who won?

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