code: ACTION terrain {// Hier das ganze notwendige ZeugWHILE(1) {if(vec_dist(my.x,camera.x) > 1000) { my.invisible = on; }wait(1);}}
ACTION terrain {// Hier das ganze notwendige ZeugWHILE(1) {if(vec_dist(my.x,camera.x) > 1000) { my.invisible = on; }wait(1);}}
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