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Re: guess whos back... with questions.
[Re: harleyb12]
#122034
04/11/07 00:42
04/11/07 00:42
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Joined: Sep 2006
Posts: 100
harleyb12
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Posts: 100
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sweetpickle you are my god i kiss the ground you walk on. thx
wow it works nicer then i thought so far so good
btw how would i texture it with the standard wad so i could make certain parts certain textures. sorry if im asking to many noob questions
Last edited by harleyb12; 04/11/07 01:00.
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Re: guess whos back... with questions.
[Re: harleyb12]
#122035
04/11/07 02:05
04/11/07 02:05
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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For that you cannot use a WAD texture. You need to skin it.
For certain parts to be certain textures, if I understand you right, then you'd need to use a multitexture shader, which requires comm+
xXxGuitar511 - Programmer
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Re: guess whos back... with questions.
[Re: xXxGuitar511]
#122039
04/12/07 21:48
04/12/07 21:48
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Joined: Sep 2006
Posts: 100
harleyb12
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i guess. im new to this
if i cant do this with extra is there a plugin that makes it so i can?
also i cant get that gimp program to work. i unzipped it and looked through the files and couldnt find setup or install or run or anything. i saw a few reedme files but when i tryed to open them i got a message asking what i would like to open it with and with past experience choosing something only makes it worse. i found out how to use the paint program a little more but my terrain is coming out very jaggid so i want gimp
Last edited by harleyb12; 04/12/07 21:55.
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Re: guess whos back... with questions.
[Re: harleyb12]
#122040
04/12/07 23:03
04/12/07 23:03
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Posts: 2,503
SC, United States
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You need comm+ for shaders (multitex), but you could also use a detail map...
Detail maps simply add more detail to the base skin, so it doesn't look blury...
xXxGuitar511 - Programmer
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Re: guess whos back... with questions.
[Re: xXxGuitar511]
#122041
04/13/07 13:13
04/13/07 13:13
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Joined: Mar 2007
Posts: 47 Columbus Ohio
sweetpickles
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Joined: Mar 2007
Posts: 47
Columbus Ohio
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Quote:
You need comm+ for shaders (multitex), but you could also use a detail map...
Detail maps simply add more detail to the base skin, so it doesn't look blury...
Is there a tutorial or other manual that tell the process for a multi texture shader?
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