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Sprungtutorial? [Re: RedPhoenix] #122252
04/10/07 07:46
04/10/07 07:46
Joined: Apr 2006
Posts: 160
DerLateinProfi Offline OP
Member
DerLateinProfi  Offline OP
Member

Joined: Apr 2006
Posts: 160
Kann mir jemand nen gutes Sprung-Script schreiben, oder ein Tutorial nennen? Habe nur das von Kingdom hearts und da ist mir zu viel anderes bei! Also ich will nur springen, und wenn ich auf oder gegen einen Block komme soll der Sprung aufhören.

MFG: DerLateinProfi


If there's a god He's watching can he give a ray of hope so much pain and so much sorrow www.lpp1991.de.vu
Re: Sprungtutorial? [Re: DerLateinProfi] #122253
04/10/07 08:10
04/10/07 08:10
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Da hat RedPhonenix doch schon alles zu gesagt?
In die player action (am anfang):
Code:

my.enable_block = on;
my.event = player_events;



Und vor der player action schreibst du folgende function:
Code:

function player_events()
{
if(event_type == event_block && jumping==1)
{
jumping = 0;
}
}



NEIN [Re: Xarthor] #122254
04/10/07 08:50
04/10/07 08:50
Joined: Apr 2006
Posts: 160
DerLateinProfi Offline OP
Member
DerLateinProfi  Offline OP
Member

Joined: Apr 2006
Posts: 160
Ne das sieht zwar alles richtig und gut aus, aber dennoch bewegt sich das model durch die Decke und bleibt darin stecken.


If there's a god He's watching can he give a ray of hope so much pain and so much sorrow www.lpp1991.de.vu
Re: NEIN [Re: DerLateinProfi] #122255
04/10/07 14:33
04/10/07 14:33
Joined: Apr 2006
Posts: 160
DerLateinProfi Offline OP
Member
DerLateinProfi  Offline OP
Member

Joined: Apr 2006
Posts: 160
Wieso bleib ich stecken?


If there's a god He's watching can he give a ray of hope so much pain and so much sorrow www.lpp1991.de.vu
Re: NEIN [Re: DerLateinProfi] #122256
04/10/07 15:11
04/10/07 15:11
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Versuch ob das "glide" flag für den move_mode eine änderung bringt:
move_mode = ignore_passable + ignore_you + glide;

NEIN [Re: Xarthor] #122257
04/10/07 15:27
04/10/07 15:27
Joined: Apr 2006
Posts: 160
DerLateinProfi Offline OP
Member
DerLateinProfi  Offline OP
Member

Joined: Apr 2006
Posts: 160
ne, ich bleibe immer noch in der decke stecken, SORRY


If there's a god He's watching can he give a ray of hope so much pain and so much sorrow www.lpp1991.de.vu
Re: NEIN [Re: DerLateinProfi] #122258
04/10/07 15:50
04/10/07 15:50
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Probier mal ganz am Anfang der Action:

wait(1);
c_setminmax(my);
my.fat = on;
my.narrow = on;

Vielleicht passt die Bounding Box nicht ganz.


no science involved
Re: NEIN [Re: fogman] #122259
04/10/07 16:21
04/10/07 16:21
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
Expert
Xarthor  Offline
Expert

Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
@Fogman: Daran hatte ich auch gedacht, aber gibt es c_setminmax() bereits in der A5 ?
Ich dachte nicht

Re: NEIN [Re: Xarthor] #122260
04/10/07 16:27
04/10/07 16:27
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Oh, wahrscheinlich nicht. Aber es gibt diese hier:
entity.MIN_X
entity.MIN_Y
entity.MIN_Z
entity.MAX_X
entity.MAX_Y
entity.MAX_Z

Damit kannst Du die Dimensionen der BB direkt setzen!

Schau mal im Handbuch danach...


no science involved
Frage! [Re: fogman] #122261
04/10/07 17:12
04/10/07 17:12
Joined: Apr 2006
Posts: 160
DerLateinProfi Offline OP
Member
DerLateinProfi  Offline OP
Member

Joined: Apr 2006
Posts: 160
So das versteh ich, aber wie definiere ich die BB????entity.MIN_X
entity.MIN_Y = 10;
entity.MIN_Z = 10;
entity.MAX_X = 10;
entity.MAX_Y = 10;
entity.MAX_Z = 10;

??? Wäre doch dann ne BB von 10quant² oder? also 10*10*10 oder?


If there's a god He's watching can he give a ray of hope so much pain and so much sorrow www.lpp1991.de.vu
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