terrains are passed to shaders just as models are...

We were talking about this in that other thread, but I guess it's moved here now, which is a better place for it anyways.

I might work on such a shader. My one question was, should there be one normal map for the whole terrain, normal maps for each texture, or both?

What do you say?
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Votes accepted starting: 04/08/07 21:48
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xXxGuitar511
- Programmer