After some more testing I've found that this is also caused by the differences between 6.31.4 and 6.50: the terrain was saved by the old MED. When resaving it with the 6.50 MED, everything worked fine.. So no bug in 6.50, only one in 6.31 where no tangents are passed to terrains.

Oh well, I've found a faster way to calculate the tangent for terrains EDIT: wrong

I don't understand then, why your shader is not working xXxGuitar.

Last edited by Excessus; 04/10/07 07:32.