Latest public beta, A6.50.6
I'm not sure if I got 0, but It seemed like so...
I also need to create a terrain with one large normal map for testing.
BTW: I used:
4 terrains, with 4802 faces each
3 tiled diffuse textures
3 tiled normal maps
1 large normal map overlay
spec lighting
- usable framerate.
It didn't slow down near as much as I thought it would.
I'll post the shader later today. You can all mess with the tangents, and tell me what I did wrong,

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