Edit: all shaders I've got now have;

Quote:


struct VS_INPUT_STRUCT

{

float4 position : POSITION;

float3 normal : NORMAL;

float3 texcoord0 : TEXCOORD0;

float3 tangent : TEXCOORD2;

};





This does work, but not with TANGENT

Cheers

Last edited by PHeMoX; 04/10/07 20:38.

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