Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, 1 invisible), 18,699 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 5 of 5 1 2 3 4 5
Re: Normalmapping on terrain [Re: xXxGuitar511] #122356
05/12/07 12:46
05/12/07 12:46
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Is there a possibility to add a shadowmap from an additional texture that will not be tiled like the other textures do?

The template terrain shader from Gamestudio does this with the blue channel.

This is a nice addition to paint or bake static shadows at your terrain.


Models, Textures and Games from Dexsoft
Re: Normalmapping on terrain [Re: Machinery_Frank] #122357
05/12/07 12:57
05/12/07 12:57
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
User
R

Joined: Jan 2007
Posts: 651
Germany
I'm currently working on a terrain shader, that will combine some of the terrain shaders out here. It will also contain shadowmapping, but I need a few days to finish it, so if you can wait...
If not you can simply use the alpha channel of the blendmap in this shader, for the shadowmapsupport.

Re: Normalmapping on terrain [Re: RedPhoenix] #122358
05/12/07 15:32
05/12/07 15:32
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
and how many colors texture you want support? That would be great if someone can make one with support 5-6 or so ^^, but i dont now what FPS and graficcard say to that^^

Re: Normalmapping on terrain [Re: DoC] #122359
05/12/07 15:43
05/12/07 15:43
Joined: Jan 2007
Posts: 651
Germany
R
RedPhoenix Offline
User
RedPhoenix  Offline
User
R

Joined: Jan 2007
Posts: 651
Germany
I'm planning a maximum of 8 textures, this is possible, but of course needs more performance.

Page 5 of 5 1 2 3 4 5

Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1