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Re: English sylex manual [Re: xXxGuitar511] #122370
04/11/07 09:59
04/11/07 09:59
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline OP
User
bstudio  Offline OP
User

Joined: Aug 2006
Posts: 652
Netherlands
still no manual
Sylex could still be a great part of my game, but i'm having some trouble setting the shaders up


BASIC programmers never die, they GOSUB and don't RETURN.
Re: English sylex manual [Re: bstudio] #122371
04/11/07 17:09
04/11/07 17:09
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Yeah, I can't figure out how to pass model shaders through, or how to enable soft-shadows...

Right now I only have then world rendering and PP effects...

EDIT: And a water shader chopped down to simple reflections...

Last edited by xXxGuitar511; 04/11/07 17:09.

xXxGuitar511
- Programmer
Re: English sylex manual [Re: xXxGuitar511] #122372
04/11/07 21:29
04/11/07 21:29
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
ok, sorry about the delay heres the link
may not be up for long so if someone else can host it, that'd be grand:

http://lostclimategames.com/slx3doc_en.chm

Re: English sylex manual [Re: lostclimate] #122373
04/11/07 21:49
04/11/07 21:49
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Ok, just one problem...

You only posted the main file of the manual. All the pages are missing...

It's like giving someone the cover to "Mein Kompf", and saying enjoy... lol.


xXxGuitar511
- Programmer
Re: English sylex manual [Re: xXxGuitar511] #122374
04/11/07 22:16
04/11/07 22:16
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
huh????? it works for me, its a helpfile, not a webpage, just download the chm file and it should work great?

Re: English sylex manual [Re: lostclimate] #122375
04/11/07 22:23
04/11/07 22:23
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
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Joined: Mar 2006
Posts: 2,503
SC, United States
I can open the *.chm file, but there are no pages. They all give the 404...


xXxGuitar511
- Programmer
Re: English sylex manual [Re: xXxGuitar511] #122376
04/11/07 22:25
04/11/07 22:25
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
nevermind. I downloaded it again, and it's working now...


THANKS MAN! Hopefully I can get more out of Sylex now...


xXxGuitar511
- Programmer
Re: English sylex manual [Re: xXxGuitar511] #122377
04/12/07 01:27
04/12/07 01:27
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
NOW FIGURE OUT THOSE SOFT SHADOWS!

Re: English sylex manual [Re: lostclimate] #122378
04/12/07 03:04
04/12/07 03:04
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
Sigh*

I don't know c++, I've been putting it aside for a long time now, but I feel...

...IT IS TIME...


I'm gonna look through the code off the fun-byte website (Which means I'm also going to put the little bit of german skills I have to the test), and download the code/read through it. Bloodline said that there wasn't any code in the source for soft-shadows, so I'm not expecting much...


xXxGuitar511
- Programmer
Re: English sylex manual [Re: xXxGuitar511] #122379
04/12/07 05:14
04/12/07 05:14
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
DAMN!

Bloodline was right, there's no soft-shadowing in the source code.

Code:

[RENDER D] {
if(VIEW_MANAGER.IsUsingSmoothShadows(m_dw_viewID) == TRUE /*&& ev->render_view->layer < 0*/)
{
LOG_INSERT("Test","Test");
}
}



There is more code in there for setting up the texture for softshadows, and maybe some kind of soft-shadow code. But I'm not sure...


xXxGuitar511
- Programmer
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