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Re: English sylex manual
[Re: xXxGuitar511]
#122370
04/11/07 09:59
04/11/07 09:59
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Joined: Aug 2006
Posts: 652 Netherlands
bstudio
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Posts: 652
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still no manual  Sylex could still be a great part of my game, but i'm having some trouble setting the shaders up
BASIC programmers never die, they GOSUB and don't RETURN.
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Re: English sylex manual
[Re: bstudio]
#122371
04/11/07 17:09
04/11/07 17:09
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
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Expert
Joined: Mar 2006
Posts: 2,503
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Yeah, I can't figure out how to pass model shaders through, or how to enable soft-shadows...
Right now I only have then world rendering and PP effects...
EDIT: And a water shader chopped down to simple reflections...
Last edited by xXxGuitar511; 04/11/07 17:09.
xXxGuitar511 - Programmer
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Re: English sylex manual
[Re: lostclimate]
#122373
04/11/07 21:49
04/11/07 21:49
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
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Ok, just one problem...
You only posted the main file of the manual. All the pages are missing...
It's like giving someone the cover to "Mein Kompf", and saying enjoy... lol.
xXxGuitar511 - Programmer
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Re: English sylex manual
[Re: lostclimate]
#122378
04/12/07 03:04
04/12/07 03:04
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
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Sigh*
I don't know c++, I've been putting it aside for a long time now, but I feel...
...IT IS TIME...
I'm gonna look through the code off the fun-byte website (Which means I'm also going to put the little bit of german skills I have to the test), and download the code/read through it. Bloodline said that there wasn't any code in the source for soft-shadows, so I'm not expecting much...
xXxGuitar511 - Programmer
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Re: English sylex manual
[Re: xXxGuitar511]
#122379
04/12/07 05:14
04/12/07 05:14
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Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
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Expert
Joined: Mar 2006
Posts: 2,503
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DAMN! Bloodline was right, there's no soft-shadowing in the source code. Code:
[RENDER D] { if(VIEW_MANAGER.IsUsingSmoothShadows(m_dw_viewID) == TRUE /*&& ev->render_view->layer < 0*/) { LOG_INSERT("Test","Test"); } }
There is more code in there for setting up the texture for softshadows, and maybe some kind of soft-shadow code. But I'm not sure...
xXxGuitar511 - Programmer
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