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Re: Map Entities (Why?)
[Re: xXxGuitar511]
#122562
04/09/07 17:44
04/09/07 17:44
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suriname0
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But why? Does the engine interact diffrently with models or map entities? If there is collision between 2 models, rather than a model and a map entity, is there a diffrence?
If I am posting, it probably means I am asking a question. Or faking my knowledge by agreeing with somebody else.
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Re: Map Entities (Why?)
[Re: RedPhoenix]
#122564
04/09/07 22:48
04/09/07 22:48
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suriname0
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So basicly, I can use a model any time I want to, but they are harder to create. And if I'm understanding correctly, map entities have things like ambient and albedo, whereas models do not.
If I am posting, it probably means I am asking a question. Or faking my knowledge by agreeing with somebody else.
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Re: Map Entities (Why?)
[Re: suriname0]
#122565
04/10/07 02:43
04/10/07 02:43
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Posts: 2,503 SC, United States
xXxGuitar511
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Models have everything, but sometimes it's earier to just create a map entity. With map entities, you can simply apply tiled texture, with models, you have to create UV maps and such. Plus map-ents can be lit by static lights (within the map ent)...
xXxGuitar511 - Programmer
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Re: Map Entities (Why?)
[Re: xXxGuitar511]
#122566
04/10/07 07:51
04/10/07 07:51
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Why_Do_I_Die
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I think the answer is the collision , Map Entities are basically Bsp based blocks that are treated as models , the advantage of using them is you can assign actions to them , while still mainting their accurate collision , which is why they are used for things like elevators and the like. This were implemented before gamestudio had correct polygon collission , no need to really use them if your building your levels out of models with polygon collision for everything. On the other hand , if your using regular blocks for your levels , and you want something like an elevator to carry the character or a door to block a path , then using a map entity is the solution , because you cant assing an action to a block , and models have poor collision. Hope this clears it up a bit for you.
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Re: Map Entities (Why?)
[Re: Why_Do_I_Die]
#122567
04/10/07 19:59
04/10/07 19:59
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suriname0
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OK, that's helpful, thank you. Not that I'm skilled enough to figure out how to make my blocks use polygon collision... But otherwise, I use normal blocks.
If I am posting, it probably means I am asking a question. Or faking my knowledge by agreeing with somebody else.
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Re: Map Entities (Why?)
[Re: suriname0]
#122568
04/10/07 21:39
04/10/07 21:39
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xXxGuitar511
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my.polygon = on;
or set the polygon flag in the properties menu of your model.
Map ent's already use poly collision. Entities need it enabled (as stated above)...
Polygon collision just means collision will be precise. Otherwise collision will just be with an "invisible box" around the model...
xXxGuitar511 - Programmer
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Re: Map Entities (Why?)
[Re: xXxGuitar511]
#122569
04/10/07 23:57
04/10/07 23:57
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suriname0
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Okay, thanks. Don't the relatively new "C_" instructions for scripting use polygon collision? Don't actually need an answer to that, so thank you.
If I am posting, it probably means I am asking a question. Or faking my knowledge by agreeing with somebody else.
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