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Passable #122585
04/09/07 21:12
04/09/07 21:12
Joined: Sep 2006
Posts: 128
Sweden
Tiinusen Offline OP
Member
Tiinusen  Offline OP
Member

Joined: Sep 2006
Posts: 128
Sweden
Hi again, I wonder if its possible to make an entity passable in C-Lite
because i made this gun. and the gun chould be attached to my player entitys
hand. well i uses vec_for_vertex and thats work. but it wobbles. and i checked
a tutorial for attaching stuff to other entitys hands or what ever i want.

and they uses my.passable = on; to make it passable. but why dosent that work
in C-Lite? any suggestions of a solution?

Thanks


Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1 I'm 17 years old, with 4 years of programing I can programming a lot of languages check my Bio out,
Re: Passable [Re: Tiinusen] #122586
04/09/07 21:15
04/09/07 21:15
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Code:

ENTITY* BOO;

BOO->flags |= PASSABLE; // Make it passable

BOO->flags &= ~PASSABLE; // Not passable anymore



Take a look at this page

Re: Passable [Re: TWO] #122587
04/09/07 21:18
04/09/07 21:18
Joined: Sep 2006
Posts: 128
Sweden
Tiinusen Offline OP
Member
Tiinusen  Offline OP
Member

Joined: Sep 2006
Posts: 128
Sweden
Thanks for your fast anserw, and thanks for the page. i read that before
i ask you some more questions. Thanks alot for your fast anserw


Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1 I'm 17 years old, with 4 years of programing I can programming a lot of languages check my Bio out,

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