1 registered members (TipmyPip),
18,649
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: event in C-Lite
[Re: TWO]
#122747
04/10/07 17:27
04/10/07 17:27
|
Joined: Sep 2006
Posts: 128 Sweden
Tiinusen
OP
Member
|
OP
Member
Joined: Sep 2006
Posts: 128
Sweden
|
one more thing. is there any event thats replaces ENABLE_BLOCK because it wont work. but all the other events work for now.
Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1
I'm 17 years old, with 4 years of programing
I can programming a lot of languages check my
Bio out,
|
|
|
Re: event in C-Lite
[Re: TWO]
#122751
04/10/07 17:35
04/10/07 17:35
|
Joined: Sep 2006
Posts: 128 Sweden
Tiinusen
OP
Member
|
OP
Member
Joined: Sep 2006
Posts: 128
Sweden
|
Here you go. Code:
function remove_bullets() { error("bort"); ent_remove (my); }
action bullet(){ me.scale_x = 0.5; me.scale_y = 0.5; me.scale_z = 0.5; var tagged; var start = 0; my.emask |= (ENABLE_IMPACT|ENABLE_BLOCK); my.event = remove_bullets;
while(true){ tagged = c_move(me,vector(4*speed,0,0),nullvector,NULL); start += 1; wait(1); } }
I want my bullet to be removed when it hits a wall. or if it hits an entity. it chould act different on both. so thats why i need to know how.
Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1
I'm 17 years old, with 4 years of programing
I can programming a lot of languages check my
Bio out,
|
|
|
Re: event in C-Lite
[Re: Tiinusen]
#122752
04/10/07 18:02
04/10/07 18:02
|
Joined: Sep 2006
Posts: 128 Sweden
Tiinusen
OP
Member
|
OP
Member
Joined: Sep 2006
Posts: 128
Sweden
|
its not the clearest code i know. because i got some fool variables thats not meant to do anything. just to be there to find a purpose in later usage.
But the question still remains
Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1
I'm 17 years old, with 4 years of programing
I can programming a lot of languages check my
Bio out,
|
|
|
Re: event in C-Lite
[Re: TWO]
#122754
04/10/07 19:15
04/10/07 19:15
|
Joined: Sep 2006
Posts: 128 Sweden
Tiinusen
OP
Member
|
OP
Member
Joined: Sep 2006
Posts: 128
Sweden
|
Here it the code Code:
/////////////////////////////// #include <acknex.h> #include <default.c>
///////////////////////////////
ENTITY* hos; var speed = 1;
action none(){ wait(1); my->flags |= PASSABLE; me.scale_x = 0.04; me.scale_y = 0.04; me.scale_z = 0.04; var tmp; var temp; while(true){ // GUN STATS vec_for_vertex(tmp,hos,361); vec_set(me.x,tmp); vec_for_vertex(temp,hos,my.skill1); vec_set(tmp,temp); vec_sub(tmp,me.x); vec_to_angle(me.pan,tmp); // now MY looks at YOU wait(1); } }
function remove_bullets() { wait(1); if(event_type == EVENT_ENTITY){ error("hited a entity"); } if(event_type == EVENT_SURFACE){ error("hited a surface"); } if(event_type == EVENT_IMPACT){ error("hited a IMPACT"); } wait(1); ent_remove (my); }
action bullet(){ me.scale_x = 0.02; me.scale_y = 0.02; me.scale_z = 0.02;
var tagged; var start = 0; my.emask |= (ENABLE_SURFACE|ENABLE_ENTITY); my.event = remove_bullets; while(true){ c_move(me,vector(4*speed,0,0),nullvector,GLIDE); start += 1; wait(1); } }
action jag(){ var temp; var cam; var tmp; var zhead = 30; var zbody = 30; var kk; var walking = 2300; var attack; var runner = 300; var att = 0; hos = me; ENTITY* gun = ent_create("mac10.mdl",vector(0,0,0),none); ENTITY* bl; while(true){
vec_set(kk,me.x); c_move(me, vector((0-90), 0, 0), nullvector, GLIDE); camera.x = me.x; camera.y = me.y; camera.z = me.z + zbody + 100; vec_set(me.x,kk); vec_set(temp,me.x); vec_sub(temp,camera.x); vec_add(temp,vector(0,0,zhead)); vec_to_angle(camera.pan,temp); // now MY looks at YOU if(key_y == true){ zhead+= 0.2; } if(key_h == true){ zhead-= 0.2; } if(key_j == true){ zbody+= 0.2; } if(key_g == true){ zbody-= 0.2; } if(key_a == true){ me.pan += time_step*3.2*speed ; } if(key_d == true){ me.pan -= time_step*3.2*speed ; }
if(key_w == true){ if(key_shift == true){ c_move(me, vector(15 * time_step *speed, 0, 0), nullvector, GLIDE); ent_animate(me,"run",walking,ANM_CYCLE); walking += time_step * 12 *speed; }else{ c_move(me, vector(3 * time_step *speed, 0, 0), nullvector, GLIDE); ent_animate(me,"walk",walking,ANM_CYCLE); walking += time_step * 3 *speed; gun.skill1 = 358; } } if(key_s == true){ c_move(me, vector((0-3) * time_step *speed, 0, 0), nullvector, GLIDE); ent_animate(me,"walk",walking,ANM_CYCLE); walking -= time_step * 3 *speed; gun.skill1 = 358; } if(key_space == true && att >= 0){ attack = 0; att = 0-180; gun.skill1 = 39;
} if(att < 0){ gun.skill1 = 39; ent_animate(me,"attack",attack,ANM_ADD); attack += time_step * 16 *speed; if(att == 0-180 || att == 0-90){ var last; vec_for_vertex(last,gun,72); bl = ent_create("bullet.mdl",vector(0,0,0),bullet); vec_set(bl.x,last); bl.pan = gun.pan - 180; } att += 2 *speed; gun.skill1 = 39; }
wait(1); } }
action prop(){ phent_settype (me, PH_RIGID, PH_POLY); // set the physics entity type phent_setmass (me, 3, PH_POLY); // and its mass phent_setfriction (me, 80); // set the friction phent_setdamping (me, 40, 40); // set the damping phent_setelasticity (me, 50, 20); // set the elasticity }
function hil(){ wait(1); ent_remove(my); }
action milita(){ me.scale_x = 0.4; me.scale_y = 0.4; me.scale_z = 0.4; me.pan = 180; my.emask |= ENABLE_ENTITY; my.event = hil; wait(1); var idle = 0; while(true){ ent_animate(me,"walk",idle,ANM_CYCLE); idle += 3 * time_step*speed; c_move(my,vector(0,4*time_step*speed,0),nullvector,GLIDE); wait(1); } }
function main(){ video_mode = 7; level_load("sooc.wmb"); wait(5); ph_setgravity (vector(0, 0, -386)); // set the gravity ent_create ("cbabe.mdl", vector(0,100,-60), jag); ent_create ("milita.mdl", vector(0,800,-60), milita); ent_create ("milita.mdl", vector(0,900,-60), milita); camera.pan = 180; while(true){ if(key_d == true){ camera.pan += 0.3; } if(speed == 1){ while(key_alt == true){ speed = 0.25; wait(1); } }else{ while(key_alt == true){ speed = 1; wait(1); } } wait(1); } }
Last edited by Tiinusen; 04/10/07 20:00.
Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1
I'm 17 years old, with 4 years of programing
I can programming a lot of languages check my
Bio out,
|
|
|
|