Here you go.

Code:
  
function remove_bullets()
{
error("bort");
ent_remove (my);
}

action bullet(){
me.scale_x = 0.5;
me.scale_y = 0.5;
me.scale_z = 0.5;

var tagged;
var start = 0;
my.emask |= (ENABLE_IMPACT|ENABLE_BLOCK);
my.event = remove_bullets;


while(true){
tagged = c_move(me,vector(4*speed,0,0),nullvector,NULL);
start += 1;


wait(1);
}

}





I want my bullet to be removed when it hits a wall.
or if it hits an entity. it chould act different on both. so thats why
i need to know how.


Where is my manual? i think i lost it. i have been searching everywere. ohh there it is F1 I'm 17 years old, with 4 years of programing I can programming a lot of languages check my Bio out,