No the pointer is actually:
plBiped01_entity
At least thats what I see from looking at the plBiped01.wdl file.
Edit:
Code:
// set global player biped entity pointer to this object
plBiped01_entity = me;
Thats the important line in the PlBiped01 action, as you can see it uses the entity pointer plBiped01_entity to refer to itself on a global level.