JCL could you please clarify to me how it is possible to create bones animation sequences in A6?

I.e. can bone animations created in Blender or Max be succesfully imported to MED, and then into the engine, to be played back in a similar fashion to the way vertex anims can be played back, or can you only manipulate bones via direct scripting?

Thank you for your help.

Last edited by Ghost; 04/10/07 20:23.