0 registered members (),
1,459
guests, and 9
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Angelas World 2: Tower of the Unknown
[Re: JetpackMonkey]
#122840
04/11/07 08:16
04/11/07 08:16
|
Joined: Nov 2004
Posts: 862 Australia
DavidLancaster
User
|
User
Joined: Nov 2004
Posts: 862
Australia
|
Kihaku that's amazing. May I ask how you did the level design? 2D sprites, models? How did you get the gravity to work so that the player attaches itself to the black surface? I understand you may not want to share how you did these things so please don't feel like you have to answer Thank you.
|
|
|
Re: Angelas World 2: Tower of the Unknown
[Re: DavidLancaster]
#122841
04/11/07 08:35
04/11/07 08:35
|
Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
OP
Dichotomic
|
OP
Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
|
@Orange Brat ya i got inspired from Limbo, i love it so much @Calined thanks ^^ i think i should have placed the text a bit deeper, but well, its not inside the game xD @Jetpack_monkey noo D: your head fell off! *picks up the pieces* @DavidLancaster of course you may ask but i won't answer 8D Muahaha no okay, seriously. Well it's a mix of 2D and 3D. Angela for example is a Sprite but got a dumb model (a plain) to apply some gravitation. The tower itself is a Sprite too, but it's border are re-modeled with faces. I use the faces of the border to get the gravitation. thats all i can say right now
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
|
|
|
Re: Angelas World 2: Tower of the Unknown
[Re: Joozey]
#122846
04/19/07 09:05
04/19/07 09:05
|
Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
OP
Dichotomic
|
OP
Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
|
Just a small update: The Main Theme for the game. You can find it here: Angelas World 2 Main Theme(youtube cutted it at 1:20, its 1:35 actually. dunno why it does it, hmm... The intro will contain this music. I will post the intro soon
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
|
|
|
Re: Angelas World 2: Tower of the Unknown
[Re: Captain_Kiyaku]
#122847
04/19/07 15:48
04/19/07 15:48
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
great... fits the style perfectly... well done. What else to say? No critique, really^^
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: Angelas World 2: Tower of the Unknown
[Re: Germanunkol]
#122848
04/19/07 18:54
04/19/07 18:54
|
Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
|
Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
|
Indeed great art work, can't wait to see a potential demo of this Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
|
|
|
Re: Angelas World 2: Tower of the Unknown
[Re: frazzle]
#122849
05/06/07 22:30
05/06/07 22:30
|
Joined: Apr 2002
Posts: 4,801 Richmond B.C., Canada
Captain_Kiyaku
OP
Dichotomic
|
OP
Dichotomic
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
|
After long time of planing and writing the concept, i finally started to program, OMG fun D: Well i finished the movement and teleporting system, now i just have to do some fine tuning about it (like fit the rotation to the ground). In this small video, you can see the (rough) movement, teleport effect and her new ability to float for a while. > VIDEO <Just a note, Angela will become a different design this time. In the video is still the old one. That's it, just felt to keep this thread up to date, maybe some are interested in the progress Time for bed D:
My Blog"Tag und Nacht schrei ich mich heiser, Wind weht alle Worte fort, Tag und Nacht schrei ich mein Krähenwort!"Subway To Sally - Krähenkönig
|
|
|
|