Yes it's me and I fell a little slow! I'm trying to make a simple door that you just walk up to and it will rise into the ceiling from both sides of the door. I have created a door from a solid block and saved it as a prefab. The door I named "door1" is dropped into the level where I need it. And now after reading the templete manual I'm lost. Is there a simple way to make this door work or is it alot of steps? Feeling realy stupid, thanks for any help!
Using the A6 templates, it's fairly simple to create a door.
Create a new Template Script for the level (_A6_template_project), and then (if your door is already a map entity) select the "door" action from the behavior list.
Hope this helps.
Code:
void main()
{
cout << "I am MrCode,";
cout << "hear me roar!";
system("PAUSE");
}
I am using the shooter templete in 6.50.06 and when I look in the behavior directory I do see a Lift basic, linked and lite script. What I have read said a door is a lift if I understand right. And since my door is to go up and down when a player get near both sides of the door I thought this was right. There is no door in there does this have to be manualy put in or am I looking at it right? Thanks