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Easy door #122968
04/11/07 03:21
04/11/07 03:21
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
Junior Member
S

Joined: Nov 2005
Posts: 68
Yes it's me and I fell a little slow! I'm trying to make a simple door that
you just walk up to and it will rise into the ceiling from both sides of the
door. I have created a door from a solid block and saved it as a prefab. The
door I named "door1" is dropped into the level where I need it. And now after
reading the templete manual I'm lost. Is there a simple way to make this door
work or is it alot of steps?
Feeling realy stupid, thanks for any help!

Re: Easy door [Re: scurvy] #122969
04/12/07 00:03
04/12/07 00:03
Joined: Mar 2007
Posts: 677
0x00000USA
M
MrCode Offline
User
MrCode  Offline
User
M

Joined: Mar 2007
Posts: 677
0x00000USA
Using the A6 templates, it's fairly simple to create a door.

Create a new Template Script for the level (_A6_template_project), and then (if your door is already a map entity) select the "door" action from the behavior list.

Hope this helps.


Code:
void main()
{
    cout << "I am MrCode,";
    cout << "hear me roar!";
    system("PAUSE");
}
Re: Easy door [Re: MrCode] #122970
04/13/07 00:25
04/13/07 00:25
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
Junior Member
S

Joined: Nov 2005
Posts: 68
I am using the shooter templete in 6.50.06 and when I look in the behavior
directory I do see a Lift basic, linked and lite script. What I have read
said a door is a lift if I understand right. And since my door is to go up
and down when a player get near both sides of the door I thought this was
right. There is no door in there does this have to be manualy put in or am
I looking at it right?
Thanks


Moderated by  HeelX, rvL_eXile 

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