I'm confused about this, searched in the forum but didn't suceed. I'm willing to make a nebulous fog using several transparent spheres with clouds around the player so that in distance it looks good.
The scene is very simple for testing, just a big box with flat blue 32x32 texture, a terrain with 1024 skin and 128 detail, and the 6 resized spheres (320 faces, 32x32x16 skin) with 0 albedo, 100 ambient, transparent, flare, nofog, unlit.
The statistics panel is telling me that it is taking too much time to refresh this. Specially using a higher resolution screen:

Are the flags set wrong? What does influence refresh? Using small
skins scaled up a lot is bad?