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Re: A6GUI Editor [Re: xXxGuitar511] #123024
04/14/07 22:32
04/14/07 22:32
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
using ogres renderer to render instead of a6's, i was going to try the same with irrlicht, but its over my head

Re: A6GUI Editor [Re: lostclimate] #123025
04/14/07 22:36
04/14/07 22:36
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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TWO Offline OP

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Neustadt, Germany
Lol, hey this thread is about my GUI editor, not about render stuff.

Yes, I successfully replaced the A6 window with an OGRE rendering device. Give me some more time and you will see screens you havn't even dreamed about. But I won't give it away soon.

Re: A6GUI Editor [Re: TWO] #123026
04/14/07 22:54
04/14/07 22:54
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

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Joined: Aug 2000
Posts: 7,490
Nice idea. I'm about to dabble in finalizing (which is a fancy word for starting) a UI, so this may come in handy.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: A6GUI Editor [Re: Orange Brat] #123027
04/15/07 01:09
04/15/07 01:09
Joined: Oct 2002
Posts: 361
Germany Cologne
hack-panther Offline
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hack-panther  Offline
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Joined: Oct 2002
Posts: 361
Germany Cologne
I hope that the GUI-Editor comes out today....

Mercuryus sollte beim TÜV arbeiten..

Re: A6GUI Editor RELEASE [Re: hack-panther] #123028
04/15/07 18:00
04/15/07 18:00
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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Neustadt, Germany
Ok, release.

What license?

http://creativecommons.org/licenses/by/2.0/de/deed.en

How to start?

As I've no possibility to publish with my Lite-C version, you have to use the souce code to work with the editor. Once A7 will come out I'll publish an standalone application. To start, open A6GUI.c with SED and press run.

Link

http://www.bloodline.eu.tc/A6/A6GUI.rar

Please note that there is just the button as element, as I had no time to add more. When I'm back from my holydays, I'll add static text and some more usefull things. Please don't look at my scripting, as this project was a wild tryout of Lite-C, and inbetween the development it was a world editor, a simple game, ...

Re: A6GUI Editor RELEASE [Re: TWO] #123029
04/16/07 00:38
04/16/07 00:38
Joined: Feb 2006
Posts: 126
USA,
manic7creations Offline
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manic7creations  Offline
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Joined: Feb 2006
Posts: 126
USA,
Does anybody know when A7 is going to come out?
You can count on me for getting the GUI Editor.

Last edited by Redlightpacket; 04/16/07 00:39.
Re: A6GUI Editor RELEASE [Re: manic7creations] #123030
04/23/07 16:40
04/23/07 16:40
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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I'm a litte... disappointed about the feedback.

Is the code unusuable? Do you get any error somewhere or do you just wait to get a standalone version?

Re: A6GUI Editor RELEASE [Re: TWO] #123031
04/23/07 19:15
04/23/07 19:15
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Excessus Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
Hi bloodline,

I think this can be really usefull piece of software.

The lack of feedback is probably due to a few reasons:
-Very few people have access to lite-c (only betatesters and A7-prerelease owners)
-You haven't advertised it very well yet, I only just saw this thread.
-If I understand correctly, it cannot do much yet in its current state (only buttons).

I don't have alot of time, but I took a look at it and tried to run it. I'm getting the error 'undeclared identifier GetSaveFileName' when I try to run this with the latest beta. I see a .vcproj file, this is not a visual C project, is it?

I think that if you complete this and post it to AU, the download site, showcase I, it will become a really popular tool like easy particles.

Re: A6GUI Editor RELEASE [Re: Excessus] #123032
04/23/07 19:29
04/23/07 19:29
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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Neustadt, Germany
Hey nice

It actualy is a visual studio project! This is how I use Lite-C, you should try it

Yes sorry, the GetSaveFileName-Error is JCL's fault, he forgott to add it to the windows header.

Search for 'GetOpenFileName' in windows.h Add
DWORD __stdcall GetSaveFileName (DWORD);
in the next line.


Re: A6GUI Editor RELEASE [Re: TWO] #123033
04/23/07 20:05
04/23/07 20:05
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Excessus Offline
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Excessus  Offline
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Joined: Jan 2004
Posts: 2,013
The Netherlands
I've just tried it, and I'm impressed! This looks like a great tool, very intuitive!

While using it, I've listed everything that I noticed. Most of these are very small problems, but if you fix them the usability/intuitivity would increase and it will feel more polished.

- Spelling error in help: Modifie -> modify
- Back button on the help would be nice.
- Would be nice if we could change the properties in panelsettings by clicking on the text, not on the name of the property. For example, to change the name, you have to click on 'name' instead of the name that is given (like Default0). This got me for a sec.
- It would be nice if the size of the panel could also be set numerically, for precise scaling.
- Don't use a 'cancel' button to close the rightclick-menu, use a left mouse click anywhere on the screen. That's more intuitive.
- If I scale a panel below 0, it will be inverted. It would be nice if the triangle used to move the panel is also flipped then (triangle.scale_x = sign(panel.scale_x);). BTW, if both x and y are inverted, the bmap will not be displayed (engine bug?).
- Layer values are max()ed to 1, is this required by the engine?
- I would integrate the element and panel settings. Place the list of elements on the panel settings window. Then you can click an element to change it, or an empty element to create a new element. To change/create an element, it would then launch some kind of wizard (just another window, like panel settings) where you can set all properties of that element. For example for button you'd have buttonOn, buttonOff, buttonOver, position, function, etc.
- When I press export, it gives the error "negative argument in AdGUI_export_Do" then it says "Done".

How could I use VS with lite-c? I assume you use it just as an editor, not as compiler/linker, right? How does it know how to start the engine and stuff?

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