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Re: A6GUI Editor RELEASE
[Re: hack-panther]
#123028
04/15/07 18:00
04/15/07 18:00
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Joined: Jan 2006
Posts: 1,829 Neustadt, Germany
TWO
OP
Serious User
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OP
Serious User
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
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Ok, release. What license?http://creativecommons.org/licenses/by/2.0/de/deed.enHow to start?As I've no possibility to publish with my Lite-C version, you have to use the souce code to work with the editor. Once A7 will come out I'll publish an standalone application. To start, open A6GUI.c with SED and press run.Linkhttp://www.bloodline.eu.tc/A6/A6GUI.rarPlease note that there is just the button as element, as I had no time to add more. When I'm back from my holydays, I'll add static text and some more usefull things. Please don't look at my scripting, as this project was a wild tryout of Lite-C, and inbetween the development it was a world editor, a simple game, ...
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Re: A6GUI Editor RELEASE
[Re: TWO]
#123029
04/16/07 00:38
04/16/07 00:38
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Joined: Feb 2006
Posts: 126 USA,
manic7creations
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Posts: 126
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Does anybody know when A7 is going to come out? You can count on me for getting the GUI Editor.
Last edited by Redlightpacket; 04/16/07 00:39.
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Re: A6GUI Editor RELEASE
[Re: TWO]
#123031
04/23/07 19:15
04/23/07 19:15
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Joined: Jan 2004
Posts: 2,013 The Netherlands
Excessus
Expert
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Expert
Joined: Jan 2004
Posts: 2,013
The Netherlands
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Hi bloodline,
I think this can be really usefull piece of software.
The lack of feedback is probably due to a few reasons: -Very few people have access to lite-c (only betatesters and A7-prerelease owners) -You haven't advertised it very well yet, I only just saw this thread. -If I understand correctly, it cannot do much yet in its current state (only buttons).
I don't have alot of time, but I took a look at it and tried to run it. I'm getting the error 'undeclared identifier GetSaveFileName' when I try to run this with the latest beta. I see a .vcproj file, this is not a visual C project, is it?
I think that if you complete this and post it to AU, the download site, showcase I, it will become a really popular tool like easy particles.
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Re: A6GUI Editor RELEASE
[Re: TWO]
#123033
04/23/07 20:05
04/23/07 20:05
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Joined: Jan 2004
Posts: 2,013 The Netherlands
Excessus
Expert
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Expert
Joined: Jan 2004
Posts: 2,013
The Netherlands
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I've just tried it, and I'm impressed! This looks like a great tool, very intuitive!
While using it, I've listed everything that I noticed. Most of these are very small problems, but if you fix them the usability/intuitivity would increase and it will feel more polished.
- Spelling error in help: Modifie -> modify - Back button on the help would be nice. - Would be nice if we could change the properties in panelsettings by clicking on the text, not on the name of the property. For example, to change the name, you have to click on 'name' instead of the name that is given (like Default0). This got me for a sec. - It would be nice if the size of the panel could also be set numerically, for precise scaling. - Don't use a 'cancel' button to close the rightclick-menu, use a left mouse click anywhere on the screen. That's more intuitive. - If I scale a panel below 0, it will be inverted. It would be nice if the triangle used to move the panel is also flipped then (triangle.scale_x = sign(panel.scale_x);). BTW, if both x and y are inverted, the bmap will not be displayed (engine bug?). - Layer values are max()ed to 1, is this required by the engine? - I would integrate the element and panel settings. Place the list of elements on the panel settings window. Then you can click an element to change it, or an empty element to create a new element. To change/create an element, it would then launch some kind of wizard (just another window, like panel settings) where you can set all properties of that element. For example for button you'd have buttonOn, buttonOff, buttonOver, position, function, etc. - When I press export, it gives the error "negative argument in AdGUI_export_Do" then it says "Done".
How could I use VS with lite-c? I assume you use it just as an editor, not as compiler/linker, right? How does it know how to start the engine and stuff?
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