I've just tried it, and I'm impressed! This looks like a great tool, very intuitive!

While using it, I've listed everything that I noticed. Most of these are very small problems, but if you fix them the usability/intuitivity would increase and it will feel more polished.

- Spelling error in help: Modifie -> modify
- Back button on the help would be nice.
- Would be nice if we could change the properties in panelsettings by clicking on the text, not on the name of the property. For example, to change the name, you have to click on 'name' instead of the name that is given (like Default0). This got me for a sec.
- It would be nice if the size of the panel could also be set numerically, for precise scaling.
- Don't use a 'cancel' button to close the rightclick-menu, use a left mouse click anywhere on the screen. That's more intuitive.
- If I scale a panel below 0, it will be inverted. It would be nice if the triangle used to move the panel is also flipped then (triangle.scale_x = sign(panel.scale_x);). BTW, if both x and y are inverted, the bmap will not be displayed (engine bug?).
- Layer values are max()ed to 1, is this required by the engine?
- I would integrate the element and panel settings. Place the list of elements on the panel settings window. Then you can click an element to change it, or an empty element to create a new element. To change/create an element, it would then launch some kind of wizard (just another window, like panel settings) where you can set all properties of that element. For example for button you'd have buttonOn, buttonOff, buttonOver, position, function, etc.
- When I press export, it gives the error "negative argument in AdGUI_export_Do" then it says "Done".

How could I use VS with lite-c? I assume you use it just as an editor, not as compiler/linker, right? How does it know how to start the engine and stuff?