3 registered members (AndrewAMD, Akow, 1 invisible),
1,499
guests, and 11
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: A6GUI Editor RELEASE
[Re: Excessus]
#123034
04/24/07 03:32
04/24/07 03:32
|
Joined: Mar 2006
Posts: 2,503 SC, United States
xXxGuitar511
Expert
|
Expert
Joined: Mar 2006
Posts: 2,503
SC, United States
|
Sorry Bloodline, but I'm not using Lite-C yet. However, I've been monitering this thread because it looks like a great tool, and I'd like to see peoples results!
xXxGuitar511 - Programmer
|
|
|
Re: A6GUI Editor RELEASE
[Re: xXxGuitar511]
#123035
04/24/07 13:37
04/24/07 13:37
|
Joined: Mar 2007
Posts: 261 Germany
Thracian
Member
|
Member
Joined: Mar 2007
Posts: 261
Germany
|
I agree with xXxGuitar511. Maybe the toll has just come a bit oo early since i think most of the users stay at c-script till there is a stable release of x-kite. But i like the idea of such a tool, and the way you made it looks very good.
------------------------
All programmers are playwrights and all computers are lousy actors.
|
|
|
Re: A6GUI Editor
[Re: SuperTux]
#123040
05/13/07 08:35
05/13/07 08:35
|
Joined: May 2007
Posts: 7
voswouter87
Newbie
|
Newbie
Joined: May 2007
Posts: 7
|
Hey this looks great! It looks like you can use a variable to determine a panel's position.
I am trying to do something like this, I want to place buttons on the screen based on the current screen resolution, this allows buttons to stay at the right place, even when resolution changes.
So I wanted to put a variable at the position of the panel button, but that gives a syntax error.
Is it possible to place buttons (that can be pressed) depending on a variable, then I could have them at the right places for every resolution.
code: build() { create_building; }
if (video_mode == 7) var button_pos = 400; if (video_mode == 8) var button_pos = 500;
panel UI_button { button = button_pos,button_pos, icon, icon, pressed, build(), NULL, NULL; layer = 1; flags = d3d, refresh; }
function main { while (game) { UI_button.visible = on; // show panel wait(1); } }
sadly this gives a syntax error for the variable I use...
|
|
|
|