When using ent_mtlset instead of "my.material = ..." i get a black screen and nothing happens. When commenting the 1st or 2nd "if(render_view..." out, i get ingame, but the material doesn't get changed.

My guess by now is, that it isn't possible to use 2 different shaders for 2 views (shader1 for view1 and shader2 for view2) for one entity. Can someone confirm this?
The thing is, i need this stuff to render a depthmap in view2 and then use it for a DoF shader. Both the depthmap-shader and DoF-shader are working, but i can't get it to work that an entity renders different in 2 views.
