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Doors not working #123171
04/11/07 18:32
04/11/07 18:32
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
Junior Member
S

Joined: Nov 2005
Posts: 68
Does anyone know how to make a door from templete scripts that slides up into
ceiling when you get close to it? I have been trying to create a construction
set that lets you drag and drop modules to create levels. I have gotten down
to the last couple of modules but can't seem to get the doors to work! I am
useing version 6.50.06 and tutorial file doesn't match what I'm looking at
on the screen.
I could really use a little help, Please !!!

Re: Doors not working [Re: scurvy] #123172
04/12/07 00:31
04/12/07 00:31
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Look for "Door01_TrekDoor" (make sure you have Doors and Lids loaded in the Project Manager).


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Re: Doors not working [Re: Doug] #123173
04/12/07 04:23
04/12/07 04:23
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
make sure to play around with the x and y to get it to move the way you like, it works great, i used it on many of my levels.

Re: Doors not working [Re: Blink] #123174
04/13/07 00:34
04/13/07 00:34
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
Junior Member
S

Joined: Nov 2005
Posts: 68
I don't see a door01_trekdoor script in my behaviers window. I am useing
the 3d shooter templete and in behaviers there is a lift basic, linked and
lite script. I may be reading wrong but door is suppost to be into the ceiling
and back down as player walks up to the door on both sides. Does the door
script need to be instaled manually. Or is the door type a lift and I need
a invisable switch that I haven't yet figured out? I am useing 6.50.06 and
have read it is different from other virsions.
Thanks

Re: Doors not working [Re: scurvy] #123175
04/13/07 18:23
04/13/07 18:23
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Copy and paste the text in your Project Manager note tab here. (see the top post in this section for information on how to do it).


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Doors not working [Re: Doug] #123176
04/13/07 18:32
04/13/07 18:32
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
just use event_trigger function.
or put invisible block inside your lift and then... when in_passable and you==lift function lift_move... then in lift function my.z +/- = 10 *time_step;
Or maybe I don't understand Your problem well;


Never say never.
Re: Doors not working [Re: tompo] #123177
04/14/07 05:13
04/14/07 05:13
Joined: Nov 2005
Posts: 68
S
scurvy Offline OP
Junior Member
scurvy  Offline OP
Junior Member
S

Joined: Nov 2005
Posts: 68
Door tech did the trick and I really don't remember reading about that in any
of the tutorials I was reading. Maybe they are outdated or something do to
updates. I did have one more question. The doors seem to need to be touched
to open what do I need to adjust to make then open as I am walking up. You
know like I'm a few feet away instead of pushing.
Thank you very much!

Re: Doors not working [Re: scurvy] #123178
04/14/07 09:53
04/14/07 09:53
Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
tompo Offline
User
tompo  Offline
User

Joined: Mar 2007
Posts: 776
Poor village - Poland ;)
Use trigger
set trigger to player and to the door and then use
if(event_type == event_trigger)
Is a good tutorial in help in 3dgs about triggering and door switches.


Never say never.
Re: Doors not working [Re: tompo] #123179
04/23/07 00:40
04/23/07 00:40
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
its really easy using the templates. its a matter of giving the door the appropriate action, then play with the way you want to door to open with the x.y. or z, and using a trigger and make sure the trigger is the same id as the door. you can customize the speed the door opens, and other easy modifications. i usually use trigger range 64 if i want to sonar the door, but you can easily just use an invisible entity right in front of the door set with the same trigger id as the door entity, and voila, open door.


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