hmmm...doesn't seem to work for me.

To test, I copied the NGD_Tutorial folder from NEWTON into my work folder. In NGD_Tutorial_1.wmb, I removed the bounding cube that contained the player and the newton sphere and box, and I put in a terrain instead. The filename is "gimpter_n.hmp" and I named the entity "gimpter_n" inside WED. I tried "1" instead of "n", too. I also added the line, "var terrain_chunk = 0;" (no quotes) in my main WDL just below all of the includes.

I built and ran the program. When I shoot the newton objects, they fall to the ground and just keep going. Player is able to run around w/o falling through. :/

Did I put the "var terrain_chunk = 0;" line in the correct place? Do I need to set some other property on the terrain entity?

thanks.


To crush your enemy...see them driven before you, and to hear da lamentation of da vimmen!