A6 has a quite fast render engine, but the FPS based on the amount of polygon's rendered on your screen also has to do with your video card power and processor power
BASIC programmers never die, they GOSUB and don't RETURN.
Is there any tools out there to figure how to make games that is suitable for computers that don't have enough power to run games that require a lot of high processing rendering. Do you know what i'm talking about????
no. may we answer if we don't know the solution this time?
if i interpreted your question correctly, you're asking for an authoring system which runs efficiently on non-top-notch hardware? that's what 3d gamestudio is famous for. at least the older versions were highly optimized to not run shaggy on older systems.