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Testing Games on Different Systems? #123519
04/12/07 17:01
04/12/07 17:01
Joined: Feb 2006
Posts: 126
USA,
manic7creations Offline OP
Member
manic7creations  Offline OP
Member

Joined: Feb 2006
Posts: 126
USA,
Is there a way to test or simulate the performance on how different PCs that has different types of graphic cards, cpus, memory and etc. I really like to have like a simulator that would be able to see how my game performs on different types of computers.


Thanks,

Chris

Re: Testing Games on Different Systems? [Re: manic7creations] #123520
04/12/07 17:02
04/12/07 17:02
Joined: Mar 2006
Posts: 2,503
SC, United States
xXxGuitar511 Offline
Expert
xXxGuitar511  Offline
Expert

Joined: Mar 2006
Posts: 2,503
SC, United States
an emulator maybe?

IDK. I think the only way is to actually test it on diff pc's...


xXxGuitar511
- Programmer
Re: Testing Games on Different Systems? [Re: xXxGuitar511] #123521
04/13/07 10:58
04/13/07 10:58
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
I Have tested The A6 Engine 1-2 Month ago... I Have made a Level with 750K Polygones... Sendet it to many People and They tested it for me, but i doesnt have the Document anymore...

Make A Level with such Polys, send it to friends an note the Computer Specifications/Results

cYa Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: Testing Games on Different Systems? [Re: rvL_eXile] #123522
04/13/07 18:14
04/13/07 18:14
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Angel has the right idea.
You can make some educated guesses on how your game will run on different systems (using benchmark test and system specs) but, in order to test on different systems you have to physically test on different systems. Emulation will not work.

The "big company" (i.e. Microsoft, EA) way to do this is to create a lab with dozens or even hundreds of computers. All of them set up differently.

The "small company" (a few dozen people) way is to hire a 3rd party to test in their lab.

The "indie" way is to create a demo of your game (something that plays itself, think 3DMark) and give it out for free. Have a auto-report feature that uploads the results to a website. People will download your demo and run it just to see how they compare to the rest of the world.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Testing Games on Different Systems? [Re: Doug] #123523
04/17/07 16:50
04/17/07 16:50
Joined: Oct 2003
Posts: 702
Z
zazang Offline
User
zazang  Offline
User
Z

Joined: Oct 2003
Posts: 702
I wonder if this method can be used :- Test the game at different resolutions and note down the fps in all of them.If there is a significant drop at higher resolutions then you can finetune the game further.


I like good 'views' because they have no 'strings' attached..
Re: Testing Games on Different Systems? [Re: zazang] #123524
04/17/07 21:48
04/17/07 21:48
Joined: Jul 2000
Posts: 8,973
Bay Area
Doug Offline
Senior Expert
Doug  Offline
Senior Expert

Joined: Jul 2000
Posts: 8,973
Bay Area
Helpful if you are testing how fast your game will run at different resolutions.

Another solution, try to buy/build a machine you will use as your "minimum requirements" (i.e. 700Mhz 256MB Geforce3) and test on that. You can buy a system like this second hand for cheap.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI

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