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Re: Testing Games on Different Systems?
[Re: xXxGuitar511]
#123521
04/13/07 10:58
04/13/07 10:58
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile

3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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I Have tested The A6 Engine 1-2 Month ago... I Have made a Level with 750K Polygones... Sendet it to many People and They tested it for me, but i doesnt have the Document anymore...
Make A Level with such Polys, send it to friends an note the Computer Specifications/Results
cYa Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: Testing Games on Different Systems?
[Re: Doug]
#123523
04/17/07 16:50
04/17/07 16:50
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Joined: Oct 2003
Posts: 702
zazang
User
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User
Joined: Oct 2003
Posts: 702
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I wonder if this method can be used :- Test the game at different resolutions and note down the fps in all of them.If there is a significant drop at higher resolutions then you can finetune the game further.
I like good 'views' because they have no 'strings' attached..
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