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my. material = difuse_mat; (creates by fx file) my.material = bump_mat; (creates by script - this one from tutorial) So the entity is difuse and bump at the same time.
First, make sure you know what diffuse & bumpmapping are... 
You cannot combine materials. But bumpmapping (Normal Mapping) includes diffuse lighting... lol.
xXxGuitar511 - Programmer
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