Quote:

my. material = difuse_mat; (creates by fx file)
my.material = bump_mat; (creates by script - this one from tutorial)
So the entity is difuse and bump at the same time.




First, make sure you know what diffuse & bumpmapping are...

You cannot combine materials. But bumpmapping (Normal Mapping) includes diffuse lighting... lol.


xXxGuitar511
- Programmer